The editor gets a name of its own that fits beside Brandmauer,
Glutspeicher and Feuerwehr. This is stage 1, 2 and 4 of #422: the
name, the URL and the stored state in the browser. Repository, CI
runners, containers and the GAME_MAKER_* variables follow in stage 3.
- All paths come from SITE_PATH in src/core/site.ts: the API endpoint,
the data folders, the play page and the base in vite.config.ts. A
later move is one line instead of fifteen.
- The window title, the sign-in screen, the playground and the README
say Feuerwerk. The package, __feuerwerkPlay, the take worklet and the
writing app in Ogg and Matroska follow.
- The session cookie is now feuerwerk_session, so everyone signs in
once more.
- localStorage keys are now feuerwerk.*. moveOldStoredKeys copies the
old game-maker.* keys over on the first start, so settings, panel
sizes and save games survive.
- tools/ci/serve.sh serves the build under /feuerwerk/. The variable
GAME_MAKER_BASE_URL keeps its name until stage 3.
Outside the repository, nockal.com/feuerwerk/ is a second symlink to
the same tree. nginx sends the bare /game-maker/ folder there with a
301. Everything else under /game-maker/ is still served directly, so
shared play links and the API keep working.
Finding: when nginx redirects a path without a trailing slash or with
a query, the Brandmauer answers with its own 307 to the same URL plus
a slash, placed after the query. A play link would lose its token that
way, which is why only the bare folder is redirected.
Tests:
- Gate on melektaus-atx: CHECK EXIT 0, 307 files, 4756 tests
(4 new in site.test.ts).
- Counter-check: when the migration misses the old prefix, 3 of the
4 new tests fail.
- e2e 60 under /feuerwerk/: ALL PASSED, 20 checks.
- From outside: /feuerwerk/ 200, /game-maker/ 301, an old play
link 200.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Until now every account could do the same, and managing accounts
meant running make-user.php on the server. Accounts now carry a role,
and admins get a tab in the editor to create, rename, re-role, reset
and delete accounts. Both issues share the same server files, so they
land in one commit.
#180 Roles:
- Every account is admin or user. A missing or unknown role counts as
user, on the server and in the client.
- auth/session and auth/login return {user, role}.
- Auth::requireAdmin() answers everyone else with 403.
- make-user.php takes the role as a third argument. Without it an
existing account keeps its role, so a password reset from the CLI
never demotes an admin.
- Admins see and save other users' projects like their own. Saving
keeps the original owner.
#179 User management:
- The account menu gets "User management" (admins only) and "Plugins"
(everyone). Both open the same closable tab, accounts on top and
plugins below. The fixed Plugins tab is gone.
- Per account: Rename, Role, Password (no old password needed) and
Delete with a confirmation. "New user..." creates one.
- Each account lists its projects with an Open button.
- Delete is refused while the account still owns projects.
- Renaming moves the projects along and ends every session of the
account. transfer takes the same lock as save.
- On their own row an admin can only set the password. The last admin
cannot be demoted or deleted. The server enforces both.
- The account rules live in AccountRules.php and accountRules.ts as
pure functions, so they are testable without a server.
Findings:
- At 1280 px the Delete button reached past the column edge and was
not clickable. The name column is flexible now, and module 49 checks
the layout.
- The server lets an admin delete other users' projects, but the
editor has no button for it yet. Left open in the issue.
Tests:
- ./check.sh: 148 files, 2214 tests, exit 0 (was 147 / 2204).
- New tests/php/accounts.test.php, 51 checks, plain PHP. CI runs it
as its own step in the gate job, the host has no PHP.
- New e2e module 49 with 18 checks. CI creates the e2e-admin account
in serve.sh. Modules 14, 38, 46 and the scaffold follow the new tab.
- e2e 1-16,37,38,45,46,49: all passed, 581 checks.
- Counter-checks: owner on save, admin view, default role and self
delete in PHP fail 7, 5, 5 and 1 checks. Unchecked requireAdmin,
a wider column and the caller as owner each fail exactly their
e2e check.
- Check sum 1314 -> 1333 (+1 in 38, +18 in 49), computed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
CI has been red since 66d6aaf (tasks 221 and 223, two failures each).
Both failures come from the tests added with #130, not from the
editor.
- Module 04 still expected 19 asset types in the + menu. Pixel art
and Palette make it 21.
- Module 48 died with "reading 'assets'". The password change in
module 45 ends every other session of the e2e account, including
the one the tools had cached, so api() got a 401. api() now drops
the cached session and signs in once more on a 401.
Tests:
- GM_STEPS=4,45,48 (fresh seed): ALL PASSED, 102 checks.
- Counter-check: without the retry module 48 dies with exactly the
CI error.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>