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feuerwerk
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Include renames
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admin
and
Claude Opus 5
78899b1ace
Physics stage 1a runs on Rapier: a new Rigidbody child object (body type, mass, gravity scale, damping, fixed rotation, CCD) makes its parent fall, bounce and come to rest in play, colliders gain friction, bounciness and density, the scene gains gravity (0, 980), the new PhysicsSystem steps at a fixed 60 Hz with interpolation in world coordinates and treats a tilemap as static ground, On collision enter gains normal and impulse, play waits for Rapier and does not start without it, and the editor run keeps the old CollisionSystem; the existing collision tests run against both systems unchanged (
#146
)
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game-maker / gate (push)
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game-maker / suite (push)
Successful in 6m17s
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Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-18 18:11:43 +02:00
admin
and
Claude Opus 5
bffa508ee7
A tile gains Collision scale: below 1 each blocking cell pulls in on the sides without a blocking neighbour and stays flush towards its neighbours, so a wall of bushes becomes a narrower wall without gaps and the inner corner of an L closes cleanly; above 1 the cell grows at its open sides; on several layers the largest value counts, and the merged rectangles work in fractions of a cell with exactly the old result at 1 (
#140
)
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game-maker / gate (push)
Successful in 1m43s
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game-maker / suite (push)
Successful in 6m27s
Details
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-18 15:00:07 +02:00
admin
and
Claude Opus 5
4c411c1ff3
Tilemaps can block movement: a tile gains a Solid switch, the solid cells of all layers are merged into rectangles and the placed tilemap takes part in the collision system as one body, reported as other in collision events (
#132
)
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game-maker / gate (push)
Successful in 1m41s
Details
game-maker / suite (push)
Successful in 6m3s
Details
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-18 09:47:03 +02:00