`decimals` only reached `formatNumber`, so it changed the label and nothing else: typing 640.5 into
a field with `decimals: 0` stored 640.5 and displayed 641. The two existing users got away with it
because rounding happened outside the widget (`normalizeFrameRect`, the slice dialog), which their
comments had to point out.
`NumberField.clampValue` now rounds before it clamps, and every path that sets a value goes through
it (typing, scrubbing, arrow keys, the constructor), so the stored number matches the shown one and
`min`/`max` stay exact. The rounding is `roundTo` in math.ts, which `snapToStep` already did inline.
With that safe, camera `View width`/`View height` and text `Font size` become integers – they were
showing 640.000 and 32.000. Everything else that looked integral is not: positions, sprite and
collider sizes and zoom are all scrubbed, and `z` is a summed coordinate (walk.ts), not a layer.
Verified remotely against the RTX 4070 host: 270 checks, all passed (step 10 gained a check that the
field text has no decimal point and survives a reopen). `npm run check` green, 407 tests.
A scene now stores only the container object; its content is resolved from
the template on every read, with deviations kept as sparse instanceEdits on
the container object. This drops the propagation bookkeeping entirely --
templateSync.ts is gone and the three structural gaps (add, remove, reparent)
cannot diverge any more.
Values stay editable on an instance, structure does not; Unpack writes the
content into the scene, keeping ids. Play mode bakes containers into the
throwaway copy before entities are built. No migration: formatVersion is 2
and the seeders write the new format.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The Container tab reuses SceneViewport against any object holder, so a
container template is edited exactly like a scene. Right-click no longer
changes the selection, which previously made nesting impossible: opening
the menu on a container loaded it, and "Place in container" then targeted
itself.
Template edits (move, rename, override) now reach already-placed instances
per slot, through a shared templateSync used by both the apply path and the
plain object commands. Copies the user has touched keep their own value.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Tooling:
- Prettier as the single formatting authority (110 columns, single quotes,
measured against the existing style); Markdown excluded because table-cell
padding turns the README glossary into 1000-character lines.
- Type-aware ESLint ending in eslint-config-prettier, so a rule always means
"this is a bug", never "this looks different".
- .editorconfig and an `npm run check` that runs typecheck, lint, format and
tests in one go.
Findings fixed on the first run: three more duplicate imports, four
String(unknown) calls (parameter types narrowed instead of casts), two dead
initialisers, two redundant casts, a console.log for a real error. Two
warnings were false here and are disabled with a reason in place.
Tests 132 -> 269:
- node-catalog.test.ts covers every node with a run(), with a guard that fails
when a new node has no row.
- behavior-events.test.ts covers the ten event nodes through a running World,
checking timing rather than existence.
- Input's state machine (press/release/releaseAll) is reachable without DOM
events now; the DOM handlers are thin adapters.
Compare fell back to == without a configured operator although the schema
default is <; aligned.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>