This website requires JavaScript.
Explore
Help
Sign In
meleki
/
feuerwerk
Watch
1
Star
0
Fork
0
Code
Issues
38
Actions
Projects
1
Wiki
Activity
241
Commits
1
Branch
0
Tags
1c212b1cccd1e7620c4d646f49436a1e661d22e9
Commit Graph
3 Commits
Include renames
Author
SHA1
Message
Date
admin
and
Claude Opus 5
6d7d0005cf
The tab headers are one TabHeader, the node board and the tile board pan and zoom through one helper, reordering tile pictures and tilemap layers goes through one moveItem, and a tilemap cell is one named type (
#85
)
...
game-maker / gate (push)
Successful in 1m42s
Details
game-maker / suite (push)
Successful in 6m9s
Details
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-18 16:01:12 +02:00
admin
and
Claude Opus 5
c17b2b5426
Plugins are switched on and off in a Plugins tab, the server keeps the state in data/plugins/plugins.json, and switched-off plugins are never delivered (
#114
)
...
game-maker / gate (push)
Successful in 1m38s
Details
game-maker / suite (push)
Successful in 5m43s
Details
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-17 20:15:51 +02:00
admin
and
Claude Opus 5
57a97ba94f
Plugins in data/plugins are loaded at startup and can add a tab with a read-only node board, and the demo plugin shows every asset as a node (
#113
)
...
game-maker / gate (push)
Successful in 1m38s
Details
game-maker / suite (push)
Successful in 5m43s
Details
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-17 19:00:03 +02:00