Commit Graph
2 Commits
Author SHA1 Message Date
adminandClaude Opus 5.5 2a3b90b017 Play and stop a pattern from a behavior in the game #336
game-maker / gate (push) Successful in 3m21s
game-maker / suite (push) Failing after 13m22s
A pattern could only be heard in its tab. Songs come with #334, and
only then can #336 play them in a game. Until then a game plays a
single pattern, looped or once, through two new nodes.

- Play pattern plays the whole pattern through its instrument at its
  own tempo. The loop on the ruler is only for editing. Inputs are
  pattern, volume, loop (on by default) and detached. It gives out
  playback, 0 where there is no instrument or no note.
- Stop pattern stops one pattern, every pattern for none, or one
  playback by its number. Let ring lets notes with an Envelope fall
  away in their release.
- A playing is numbered and owned like a voice. Destroying the object,
  Stop sound with nothing named and the end of the run stop it. Stop
  sound with a voice takes a playback too.
- Each playing runs on a scheduler of its own (core/music/playbacks).
  It waits for its files first, and a stop that came earlier wins.
- The scheduler has an end for a sequence that does not loop. It stops
  waking there and is done once its last notes are.
- The worker clock moved to viewport/wake.ts, so SoundLibrary can use
  it without importing music.ts.

Tests:
- pattern-play.test.ts (new): 8 tests, node catalog +7 cases
- e2e 64 (melektaus-atx): ALL PASSED, 23 checks (+3)
- Gate (melektaus-atx): CHECK EXIT 0, 248 files, 3854 tests
- Counter-checks: no end in the scheduler, and no owner for the
  playing, each fail 1 test

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 15:29:45 +02:00
adminandClaude Opus 5.5 4ea752feef Draw notes for an instrument in a piano roll and loop them #333
game-maker / gate (push) Successful in 3m22s
game-maker / suite (push) Failing after 13m18s
Notes could only be played one at a time, by a key or a behavior. A
pattern is a stretch of notes for one instrument, drawn in a piano
roll and played in time through the scheduler of #332. Songs (#334)
will lay patterns out on tracks.

- New asset type pattern under the heading Patterns. Instruments are
  listed under Instruments now, since a heading is one per type.
- Notes are a start and a length in ticks, a note number and a
  velocity, kept to their rules on load and in every command. The
  instrument, the length in bars, the grid, the meter and the tempo
  are rows in the inspector. The loop is the asset's own data, the
  whole pattern while none is set.
- Grids from 1/1 to 1/32 and the triplets 1/4T to 1/32T, all whole
  ticks. The meter only moves the bar lines, the notes stay put.
- The tab shows the keys down the left, a ruler with bars, beats,
  loop and start along the top, the notes between them and a
  velocity lane below. Keys the instrument plays nothing for are
  grey, the names of a drum kit stand on its keys.
- A click draws a note on the grid line before the pointer, as long
  as the last one drawn or lengthened and as hard as the last
  velocity set. The body moves a note, the right end lengthens it,
  Alt leaves the grid. A drag on empty grid picks with a band, Shift
  adds, a right-click deletes.
- Keys: Space plays, Delete, Ctrl+C/V/D/A, the arrows by a semitone
  or a grid step and with Shift by an octave or a bar. A paste lands
  where playing starts. Every gesture is one undo step.
- A click on the ruler sets where playing starts, a drag the loop or
  one of its ends, its menu loops a bar or the whole pattern.
- The wheel scrolls, Shift across, on the ruler or with Alt it zooms.
  Ctrl+wheel stays with the browser, Pixi listens passively.
- Play runs the loop through the scheduler. An edit goes to it on
  the next window without a restart, a new loop or tempo counts from
  what is planned. Another pattern shown or a project opened stops it.
- The time axis and the ruler are their own pieces in editor/music
  for the song tab. The rules of the roll are pure functions in
  rollView and rollEdit.

Findings:
- Music.play could start after a stop that came while it was still
  loading its files. A run counter makes the late start give up.
  Music.edit now loads what a new note needs as well.
- A click on an end of the loop would have set the loop again. A
  press there only moves the end once it is dragged.

Tests:
- pattern.test.ts (new, 9) and piano-roll.test.ts (new, 16): model,
  grids, meter, held notes, sequence, commands, loop, round trip,
  drum names, time lines, rows, hits, bands, lane, edit rules.
- e2e 64 (new) on melektaus-atx: ALL PASSED, 20 checks. e2e 4 with
  29 asset types: ALL PASSED, 62 checks.
- Gate on melektaus-atx: CHECK EXIT 0, 247 test files, 3839 tests.
- Counter-checks: the move without its clamp, the sequence without
  the end of the pattern, the duplicate offset without whole grid
  steps each fail 1 test. Without passing edits to the scheduler the
  e2e check for a note drawn while playing fails, the rest passes.
- Probe on stein2: the tab with a drum kit, before and while playing,
  looked at in two screenshots.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 15:06:51 +02:00