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meleki/feuerwerk
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Code Issues 38 Actions Projects 1 Wiki Activity
358 Commits 1 Branch 0 Tags
2b89292eb43006351db4c6ecf7d567cbbd805fa6
Commit Graph
2 Commits
Author SHA1 Message Date
adminandClaude Opus 5 0b32d3cbf3 The tilemap panel gains Fill and Pick: Fill floods the connected cells of the active layer that carry the same tile (edge neighbours only, bounded by the grid) as one undo step, Pick takes the tile of the clicked cell on the active layer, and holding Alt picks while any tool is active (#133)
game-maker / gate (push) Successful in 1m41s
Details
game-maker / suite (push) Successful in 6m7s
Details
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 12:31:19 +02:00
adminandClaude Opus 5 5046ddb810 The tilemap painting tools move out of the inspector into their own panel beside the scene view, shown only while exactly one placed tilemap is selected in the scene tab; the free viewports keep their content in place on screen when they are resized (#142)
game-maker / gate (push) Canceled after 0s
Details
game-maker / suite (push) Canceled after 0s
Details
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 11:46:23 +02:00
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