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feuerwerk
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32057a96fc8e83d98ecb298efed9f509b389a224
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Include renames
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SHA1
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admin
and
Claude Opus 5
32057a96fc
Physics stage 2: colliders gain the shapes capsule and polygon, a polygon keeps its corners in the property points, turns, scales and mirrors with its object and is edited in the scene view (drag a corner, click an edge to insert one, double-click to delete, at least three stay, each step one undo step), a concave polygon is split into convex parts, a self-intersecting one is drawn red and collides with nothing, Rapier gets a capsule and one convex collider per part on the same body, and Move and the editor run use our own f64 geometry for the new shapes, where on a tie between two normals the one that blocks the move least wins, so a box no longer stops at the foot of a slope (
#151
); first version of a collision outline per texture frame, edited in the texture tab with the new Collision toggle, which a plain tile blocks with instead of its rectangle (
#141
, to be reworked)
...
game-maker / gate (push)
Successful in 1m52s
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game-maker / suite (push)
Successful in 6m41s
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Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-18 22:56:25 +02:00