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meleki
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feuerwerk
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487b3aa5b4ce90c4f72c99a506be028ca9439716
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Include renames
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admin
and
Claude Opus 5
c91c18f495
The loader keeps no migrations any more: an asset of the old type autotile (before
#131
) is an unknown type and dropped, and a tilemap layer with the cell map of the first version (before
#134
) loads empty; every project is saved in the current format, and the two tests now pin that the old shapes are not read (
#137
)
...
game-maker / gate (push)
Successful in 1m49s
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game-maker / suite (push)
Successful in 6m19s
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Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-18 15:12:07 +02:00
admin
and
Claude Opus 5
10b49fac46
Tilemap cells are stored compactly in the project file: each layer keeps a tile list, an origin and one run-length encoded string per row; older projects with a cell map still load (
#134
)
...
game-maker / gate (push)
Successful in 1m40s
Details
game-maker / suite (push)
Successful in 5m59s
Details
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-18 09:17:49 +02:00