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feuerwerk
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4ea752feef4cfc7b40e36adf3312a42ad9f8cdfd
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Include renames
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SHA1
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admin
and
Claude Opus 5
e3ebf44593
Asset panel grouped by kind with icons: assets are listed under a header per kind (Sprites, Behaviors, ...) with the count on the right, empty groups are not shown, every group starts folded when a project is opened, a click on the header folds and unfolds it, selecting an asset elsewhere unfolds its group and folding the group of the selected asset clears the selection; every asset kind has an SVG icon in src/editor/panels/icons/ drawn before the name, the pure rule for grouping and sorting lives in assetGroups.ts; the same icons replace the kind word in document tabs and the overflow menu (a list icon for the List tab, which also fixes the close x lying over the end of the active tab's text), stand before every entry of the + menu (Button got an icon option) and on the right of scene object rows instead of the type name; the colour swatch next to sprite names is gone from both panels; the SVG loader moved to src/ui/svg.ts for both icon sets; test hook assetRow unfolds the group and scrolls to the row, assetRowShown only reads, new hook menuIcons; e2e 4g and 4h, 14 and 44a check the icons (
#176
)
...
game-maker / gate (push)
Successful in 1m58s
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game-maker / suite (push)
Successful in 6m54s
Details
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-19 18:36:20 +02:00