The asset panel only listed the categories and types that hold assets.
To make the first asset of a kind you had to know its category in the
`+` menu. A switch now lists all of them, and a right-click on a
heading offers just what sits under it.
- General settings has "Show empty asset categories and types", off by
default and kept in this browser. Applying it refreshes the panel at
once through a new `onGeneralSettings` listener.
- `groupAssets(assets, empty)` gives every category and type when
asked. The empty ones stand faint with a count of 0, and an empty
type has no chevron, since there is nothing to unfold.
- `ListItem.faint` draws a row's label, hint and icons at half opacity,
like a disabled widget.
- A right-click on a category heading offers the types of that
category without a submenu, on a type heading only that type. The
empty space below the rows still opens the whole `+` menu.
`ListView.onListMenu` passes the heading's id for this.
- Every menu of new assets says "Create asset" above its entries, so a
click on a type reads as making one. `MenuOptions.title` draws that
muted line. It is not an entry and matches no search.
Tests:
- Unit asset-groups and view-tween: 23 green, 2 new. Counter-test
with the empty flag ignored: the new groups test fails.
- e2e 04 (melektaus-atx): ALL PASSED, 67 checks, 4 new and 1
rewritten. Counter-test with the heading id dropped: the 3 menu
checks fail. The title is checked on the `+` button and on a type
heading (2 checks extended), the rerun passed with 67 checks.
- Gate (melektaus-atx): CHECK EXIT 0, 272 files, 4212 tests. It ran
before the menu title. Afterwards only the menu and asset-groups
units, typecheck and lint ran, all clean.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The wheel and the Fit button used to jump to the new view. Now the
view takes a short way there, 200 ms by default, everywhere the editor
zooms. The zoom steps stay the same, only the change is shown.
- viewTween: tweenView is the way between two views as a pure
function. The scale moves by equal ratios, and the world point that
sits at the same place on screen in both views stays there. After a
wheel step that is the point under the pointer.
- ViewTween drives it on the ticker. A surface hands it reading,
writing and drawing its own view and wraps its wheel and Fit code in
change(). A step during a transition starts from where that one was
heading, so quick steps add up to exactly as many steps.
- Anything else that moves the view ends the transition. A pan jumps
to the target first, and saving a view saves the target.
- Wired into FreeViewport (Scene, Container, animation preview),
SheetCanvas (Texture, Curve, Pixel art, Vector art), GraphCanvas,
panAndZoom (Tile board, plugin node board) and the timeline.
- Menu > General settings... sets the time in ms, 0 jumps at once. It
is kept in this browser like the panel sizes, not in the project,
and it is not an undo step.
- A document that opens still comes up framed at once. The animation
preview frames a new subject itself instead of calling fit().
- The pixel art readout names the step the view is heading for.
Measured in the scene view at 200 ms on melektaus-atx, where every
frame of the transition is a full redraw:
- 500 sprites: redraw 6.7 ms, 16 frames, mean 18 ms
- 1000 sprites: redraw 13.0 ms, 9 frames, mean 27 ms
- 2000 sprites: redraw 32.2 ms, 5 frames, mean 58 ms
Tests:
- The harness sets 0 ms on every load, so the existing modules read
the step and not the way.
- e2e 46i samples one wheel step at 1000 ms a frame later: zoom 1.033
between 1 and 2, the point under the pointer kept at (134, -40). It
lands on the view a 0 ms jump reaches.
- e2e 46 and 49 expect the new menu entry.
- Gate (atx): 234 files, 3563 tests, CHECK EXIT 0 (+15)
- e2e 46,49 (atx): ALL PASSED, 43 checks (+3, sum 1735)
- Three counter-checks fail view-tween.test.ts as expected. e2e 46i
fails when the scene view does not carry its centre along.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>