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meleki/feuerwerk
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Code Issues 37 Actions Projects 1 Wiki Activity
331 Commits 1 Branch 0 Tags
5dbac3a8df6827fb9bd9622ec0f2b2f786e7892d
Commit Graph
2 Commits
Author SHA1 Message Date
adminandClaude Opus 5 c91c18f495 The loader keeps no migrations any more: an asset of the old type autotile (before #131) is an unknown type and dropped, and a tilemap layer with the cell map of the first version (before #134) loads empty; every project is saved in the current format, and the two tests now pin that the old shapes are not read (#137)
game-maker / gate (push) Successful in 1m49s
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game-maker / suite (push) Successful in 6m19s
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Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 15:12:07 +02:00
adminandClaude Opus 5 10b49fac46 Tilemap cells are stored compactly in the project file: each layer keeps a tile list, an origin and one run-length encoded string per row; older projects with a cell map still load (#134)
game-maker / gate (push) Successful in 1m40s
Details
game-maker / suite (push) Successful in 5m59s
Details
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 09:17:49 +02:00
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