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meleki/feuerwerk
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Code Issues 38 Actions Projects 1 Wiki Activity
650 Commits 1 Branch 0 Tags
64d0d472e5d2cc03fe2c8d01b9d469a2fbe8007a
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1 Commits
Author SHA1 Message Date
adminandClaude Opus 5 d02bcca266 Rapier 2D (@dimforge/rapier2d-compat 0.20) comes in as the physics engine: the editor loads it once in the background right after opening a project from its own chunk, so the main bundle grows by 0.19 KB gzip and the first frame does not wait; loadPhysics, physicsStatus and the 100 px = 1 m conversion live in src/runtime/physics/engine.ts, __gm.physics() reports the state, unit tests pin free fall and a box resting on a box, and e2e module 41 pins that Rapier is ready from its own chunk without console noise (#145)
game-maker / gate (push) Successful in 1m46s
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game-maker / suite (push) Successful in 6m12s
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Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 16:56:47 +02:00
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