This website requires JavaScript.
Explore
Help
Sign In
meleki
/
feuerwerk
Watch
1
Star
0
Fork
0
Code
Issues
38
Actions
Projects
1
Wiki
Activity
226
Commits
1
Branch
0
Tags
78899b1ace9e00dcc54ba5651d4b6ecce315dd2d
Commit Graph
1 Commits
Include renames
Author
SHA1
Message
Date
admin
and
Claude Opus 5
78899b1ace
Physics stage 1a runs on Rapier: a new Rigidbody child object (body type, mass, gravity scale, damping, fixed rotation, CCD) makes its parent fall, bounce and come to rest in play, colliders gain friction, bounciness and density, the scene gains gravity (0, 980), the new PhysicsSystem steps at a fixed 60 Hz with interpolation in world coordinates and treats a tilemap as static ground, On collision enter gains normal and impulse, play waits for Rapier and does not start without it, and the editor run keeps the old CollisionSystem; the existing collision tests run against both systems unchanged (
#146
)
...
game-maker / gate (push)
Successful in 1m46s
Details
game-maker / suite (push)
Successful in 6m17s
Details
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-18 18:11:43 +02:00