game_maker_serve runs project-shells.mjs unconditionally, so running the CI
smoke runner on a development machine overwrote the four project documents
with empty shells: revision 1301 became 1, and the name became the key from
PROJECTS, because the seeders keep whatever name the server already holds.
"Jump and Run" came back as "jumpRun". The shells are only ever needed on a
fresh checkout, where the directory is empty, so an existing file is kept.
The job image (tools/ci/Dockerfile, label game-maker-ci) carries chromium with the Vulkan
drivers, php-cli and the host's fonts; the render device itself comes from the runner's
container.options, so a job container gets the Intel GPU instead of llvmpipe.
tools/ci/serve.sh puts the checkout behind /game-maker/ with php -S and writes the project
shells the seeders need; every tool now takes its server from GAME_MAKER_BASE_URL rather than
from a project id repeated in shell scripts.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>