The project has a name and a logo now, but neither the editor tab nor
the repo carried it. The logo existed only as a design mockup.
- public/brand/ holds the logo in three layouts: the icon alone, the
wordmark to the right and the wordmark below. Each comes in a light
and a dark variant, with a transparent background.
- The geometry is taken from the mockup. Strokes are rebuilt as filled
shapes. The wordmark is Manrope Bold converted to paths, with the
font's kerning and -0.03em tracking, so no installed font is needed.
- The favicon is the dark icon on a rounded #15171B tile, as SVG plus
favicon.ico (16, 32, 48 px) and a 180 px apple-touch-icon. Only the
editor page links it. play.html shows the games and stays without.
- nginx serves the folder as /feuerwerk/public/brand/. Vite has no
publicDir, so the files are not copied into dist/.
Findings:
- At 16 px the strokes get thinner than one pixel and the icon blurs.
From 32 px on it is clean.
Tests:
- Rendered in Chromium at 3x against the mockup: the icon matches to
7 of 255 per channel, wordmark edges sit within 1 device pixel.
- Prettier on web/index.html clean. No full gate, the change has no
code in it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The editor gets a name of its own that fits beside Brandmauer,
Glutspeicher and Feuerwehr. This is stage 1, 2 and 4 of #422: the
name, the URL and the stored state in the browser. Repository, CI
runners, containers and the GAME_MAKER_* variables follow in stage 3.
- All paths come from SITE_PATH in src/core/site.ts: the API endpoint,
the data folders, the play page and the base in vite.config.ts. A
later move is one line instead of fifteen.
- The window title, the sign-in screen, the playground and the README
say Feuerwerk. The package, __feuerwerkPlay, the take worklet and the
writing app in Ogg and Matroska follow.
- The session cookie is now feuerwerk_session, so everyone signs in
once more.
- localStorage keys are now feuerwerk.*. moveOldStoredKeys copies the
old game-maker.* keys over on the first start, so settings, panel
sizes and save games survive.
- tools/ci/serve.sh serves the build under /feuerwerk/. The variable
GAME_MAKER_BASE_URL keeps its name until stage 3.
Outside the repository, nockal.com/feuerwerk/ is a second symlink to
the same tree. nginx sends the bare /game-maker/ folder there with a
301. Everything else under /game-maker/ is still served directly, so
shared play links and the API keep working.
Finding: when nginx redirects a path without a trailing slash or with
a query, the Brandmauer answers with its own 307 to the same URL plus
a slash, placed after the query. A play link would lose its token that
way, which is why only the bare folder is redirected.
Tests:
- Gate on melektaus-atx: CHECK EXIT 0, 307 files, 4756 tests
(4 new in site.test.ts).
- Counter-check: when the migration misses the old prefix, 3 of the
4 new tests fail.
- e2e 60 under /feuerwerk/: ALL PASSED, 20 checks.
- From outside: /feuerwerk/ 200, /game-maker/ 301, an old play
link 200.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- `.gitignore` said `index.html` unanchored, which also caught the Vite source page;
a fresh clone could neither `dev` nor `build`. Anchored to `/index.html`, page added.
- Removed GM_REMOTE (tools/remote/gm-browser.ps1 and the ssh/scp branch in browser.mjs):
the Windows test machine is gone and the only flaky check that lived on it is closed (#37).
- Removed `npm run preview`, undocumented and unused.
- Comments: wrong number in collider.test.ts (250 → 200), the "declarations used to…"
history in listItems.ts and friends, the 24 px/28 contradiction, section banners in
nodes/index.ts, node-catalog.test.ts and api/index.php, name paraphrases, and the stale
step numbers in tools/e2e/11-…23- from the old global count.
- README: asset types include `animation`, kind order Number/Text/Boolean, tagged colour
and texture items, 6/5 kinds, the `Texture` node, `./build.sh`, PROJECT_FORMAT_VERSION,
and the file tree (kinds.ts, listItems.ts, propertyPorts.ts, Breadcrumb.ts, beads.ts,
tools/assets/).
- tests/helpers.ts takes the duplicated `findObject` and `sceneWithCamera`.
Proof: ./check.sh 797 tests, full e2e ALL PASSED 633 checks against this bundle.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>