The Feuerwerk wordmark is set with -0.03em tracking. Text in the
engine had no letter spacing, so the wordmark came out about 3 % wider
than the logo.
- Text has a new property Letter spacing, default 0, in the same unit
as the font size. It goes between each two characters, so ten
characters get it nine times. Negative values pull them together.
- TextPicture hands the value to Pixi's text style. Both rasters, the
smooth and the sharp one, use it, and it is part of the raster key.
- The estimated text width in bounds.ts adds the spacing too, so
selection, picking and "Add collider" fit the drawn text.
- Like every number property it can be animated and set from a graph.
That is not tried in the browser.
Tests:
- New unit test for the footprint with spacing. 102 tests in the
three text files green.
- e2e 30f-ii measures the width of "Handgloves" on screen: 237 without
spacing, 282 at +5 (expected +45) and 210 at -3 (expected -27).
e2e 30 on melektaus-atx: ALL PASSED, 25 checks.
- Gate on melektaus-atx: CHECK EXIT 0, 307 files, 4757 tests.
- No counter-check run for 30f-ii.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Get/Set property, Get/Set properties, Set enabled and Set text are gone.
A single Properties node takes a fixed "object" input; every chosen
property is an output that reads the current value, and one switched to
Set is also an input written when the flow arrives. Exec pins only exist
while at least one entry writes.
The node carries a type (Sprite, Text, Collider, Camera, Container,
Behavior, Any) that decides what "+ Property" offers: the fields of that
type, the variables of the chosen behavior, or for Any a kind to pick
and a name to type. Each port takes the default and field of its type,
so a Camera width starts at 640. Switching the type keeps the ports and
marks those the new type lacks. At runtime the type is only an editor
aid; the node writes to whatever object it gets.
Old project files are converted on load. The type is inferred from the
keys: the first object type that has them all, else the one behavior
that declares them all, else Any. enabled belongs to every object, so a
converted Set enabled lands on Any.
The jump-run and tetris seeders use Properties throughout; draw-piece
switches its cell on in the same node that sets the colour.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>