Commit Graph
4 Commits
Author SHA1 Message Date
adminandClaude Opus 5 c17b2b5426 Plugins are switched on and off in a Plugins tab, the server keeps the state in data/plugins/plugins.json, and switched-off plugins are never delivered (#114)
game-maker / gate (push) Successful in 1m38s
game-maker / suite (push) Successful in 5m43s
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 20:15:51 +02:00
adminandClaude Opus 5 57a97ba94f Plugins in data/plugins are loaded at startup and can add a tab with a read-only node board, and the demo plugin shows every asset as a node (#113)
game-maker / gate (push) Successful in 1m38s
game-maker / suite (push) Successful in 5m43s
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 19:00:03 +02:00
adminandClaude Opus 5 15bdfdf07a A gate that stands in front of the suite delays the news it carries, so it runs beside it (#94)
game-maker / gate (push) Successful in 1m29s
game-maker / suite (push) Successful in 5m44s
The workflow ran everything in one job: check.sh, then build, then the e2e suite and the smokes.
The runner has two job slots and four cores, so the second slot lay idle for the whole run, and a
lint error was reported only after the full suite had passed in front of it - six minutes instead
of one.

Now `gate` and `suite` are two jobs without `needs:`. They start together, both have to pass.

The price is contention: while the gate runs, vitest and chromium share four cores, and the suite
measures text widths and frame counts, which a loaded machine reports differently. The gate
therefore caps vitest at two workers via GM_TEST_WORKERS, so two cores stay free for the browser
over the whole overlap. Locally the variable is unset and nothing changes.

Measured before the push: the cap costs vitest 4.4s (16.6s -> 21.0s), check.sh exits 0 with it,
build ok. Whether the split is worth it is a question for the runner - the expected net gain is
about 50s, and the acceptance is a measurement over at least two runs.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 15:21:18 +02:00
rootandClaude Fable 5.1 5a46124454 Initial commit: Game Maker phase 1
Canvas-only 2D game editor/runtime built on PixiJS v8 + Vite + TypeScript.

- core: asset model (Scene/Camera/Sprite), scene objects with sparse
  overrides, property schema + resolve, command stack (undo/redo),
  serialization and project store interface (16 unit tests)
- ui: custom in-canvas widget toolkit (panels, fields, color picker,
  list/scroll, popup) with a hidden <input> keyboard bridge
- editor: asset/hierarchy panels, schema-driven inspector, toolbar
- viewport: box rendering, camera frame, selection gizmo, drag/zoom/pan
- runtime: world/entity instantiation for play mode, input, camera follow
- api: PHP JSON project store with revision counter (409 on conflict)
- tools: CDP-based e2e smoke test

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 10:07:06 +02:00