Commit Graph
2 Commits
Author SHA1 Message Date
adminandClaude Opus 5.5 6491888f56 Stop offering private variables as new animation rows (#270)
A behavior variable switched private is hidden from the placed object
and from the Properties node, but the row dialog of an animation kept
offering it. Rows that exist already stay as they are, as decided in
the issue.

- offeredDefs in src/core/model/animation.ts is what the dialog offers
  now: what the target can animate, less private variables and less
  what another row animates already. The filter moved there from
  RowDialog.ts, so it can be tested without the editor.
- animatableDefsOf is unchanged. The label and the runtime read it, so
  a row on a variable that went private keeps playing and keeps its
  label.
- Deviation from the proposal: under Change target the row's own
  variable stays on offer, private or not. The dialog would open with
  no property and a disabled button otherwise. Other private variables
  are not offered there either.
- The command does not refuse a private variable. Only the dialog does
  not offer it.

Finding, not fixed: e2e 56 fails when it runs alone, in 56a-ii from
#257 (typing "9" did not arrive: focus is BODY). With 55 before it the
module passes, so a full run does not show it. It was not measured on
HEAD without this change.

Tests:
- Gate: 198 files, 2883 tests (2882 + 1), exit 0
- e2e 55,56: 27 checks passed, 56 has +56e
- e2e 25: 31 checks passed, it uses the same dialog
- Three unit counter-probes each fail the new test
- The browser counter-probe fails 56e, mood shows up in the dialog
- e2e total 1610 is computed, not measured in a full run

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 07:45:05 +02:00
adminandClaude Opus 5.5 e8b3ac0a3b Keep behavior variables private to their own graph (#257)
game-maker / gate (push) Successful in 3m40s
game-maker / suite (push) Successful in 10m56s
A behavior often needs working state such as a timer or a counter.
Until now every variable showed up on each placed object and in the
Properties menu, so the inspector filled up with values nobody should
touch. A private variable works like any other inside its graph but
is not offered anywhere outside.

- Each behavior variable gets a lock switch next to Keep. It starts
  off, so existing projects stay as they are (`privateVariables`).
- A placed object shows no private variable, neither in the
  inspector nor while the game runs. If all are private, it says so.
- Switching a variable to private drops its overrides on every
  placed object in one undo step. Switching back does not restore
  them.
- A running game does not write a private value back as an
  override, and a project change during the run does not reset it.
- `+ Property` no longer offers private variables. A port that
  names one by hand still reads and writes it without a warning.
- The default value of a private variable is read-only in the asset
  inspector. Its shape (name, fields, type, delete) stays editable.
- Keep is now a pin icon instead of a word. With the lock added, the
  header of a list variable had no room left and the lock covered
  `+ Item`.

Not done: the animation track picker still offers private variables.

Tests: ./check.sh -> 186 files, 2711 tests, CHECK EXIT 0.
e2e 1,19,20,21,56 -> ALL PASSED, 119 checks. New module 56 has
7 checks with a real mouse. Counter-checks fail as expected: unit
without the write-back filter, the sync guard, dropping overrides or
loading the flag. Browser with all variables on the object, an
unfiltered menu, or no value lock.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 13:54:57 +02:00