The CI run for ded71a9 failed three checks in e2e 58 clipAreas. The
cause was the new step 57g, not the editor. It ends in the Variables
tab on purpose, and the clean-up of 57 then deletes the object whose
list that tab shows. The tab closes itself, and the editor falls back
to the last open document instead of the scene view. In the full run
earlier modules had left document tabs open, so 58 measured and
clicked in the wrong tab. Run on its own, 57 had no other document
open, which is why the module run before the push was green.
- 57 switches back to the scene view before its clean-up, with a
comment that says why.
- 58 sets the scene view itself at the start, as 44 and 51 already do.
It no longer depends on what the modules before it left open.
Tests:
- e2e 57,58 with the fix: ALL PASSED, 17 checks.
- Counter-check 57,58 and 54,57,58 without the fix: green, because no
other document was open.
- Counter-check with a graph tab left open before 57, without the fix:
3 FAILED with the same values as in CI. Same setup with the fix:
ALL PASSED, 17 checks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An inventory grid could not scroll, because nothing could cut a child
off at an edge. A game also had no way to hear the mouse wheel. Both
are needed for a scrolling list, a dialog text or a window with more
content than room.
- A new object type Clip area has width and height and turns, scales
and mirrors with its parent. The size gizmo drags width and height.
- Everything below a clip area, on every level, is drawn only inside
its rectangle, in the Scene view as in the game. Nested areas cut to
their intersection. The rule works on a convex polygon, so a turned
area cuts right as well.
- On click, Is hovered and On mouse wheel do not hit a cut-off part.
The Scene view does not pick it either.
- In the Scene view the area is a dashed frame that is grabbed only at
its edge, so a click inside lands on the content. The eye under
Shape hides the frame. In the game the area is invisible.
- While an object below an area or one of its parents is selected, the
Scene view shows the cut-off part at 30 % opacity and it can be
grabbed there. The rule lives in core/properties/clip.ts.
- The Properties node knows the type Clip area.
- The new event node On mouse wheel fires by the rule of On click. Its
delta counts in notches, positive is down, and a frame's turns
arrive as one value. It also gives x and y.
Limits:
- Only sprites and texts show the faded rest. Tilemaps and particles
are cut and can be grabbed when open, but are not shown faded.
- Masks by texture shape are out, as noted in the issue.
Tests:
- ./check.sh: 2773 tests, CHECK EXIT 0.
- Full e2e run (local): ALL PASSED, 1549 checks, measured.
- tests/core/clip-areas.test.ts: 12 tests for the cut rule, scene and
game, save and load, hits, the wheel with and without owner, the
notch conversion and the open rule.
- e2e 58, 5 checks with real mouse and wheel: the scene cuts (74 of 74
red inside, 0 outside), a click on the cut part picks nothing, the
selected rest is faded and grabbable, the game cuts, one notch
logs 1.
- e2e 04 and 46 count the object types and the eye rows. They now
include Clip area.
- Counter-checks: 6 in unit tests and 3 in the browser, all fail as
expected. The originals were restored and checked with cmp.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>