Commit Graph
3 Commits
Author SHA1 Message Date
adminandClaude Opus 5.5 b145e1f288 Draw the Flanger's comb as a thin line with a fading trail (#398)
game-maker / gate (push) Successful in 4m8s
game-maker / suite (push) Failing after 16m2s
The comb was still drawn too heavy. Each frame showed the whole band
the comb had swept over the last 1/20 s, edged by two lines 1.5 wide,
and the faster the delay moved, the thicker that band got.

- flangerLine draws the comb where the light is as one line, 1 wide.
  It runs through the ends of each column and the peaks and notches
  in it, where they are. A comb finer than a column zigzags over it.
- Behind the line a faint trail shows what the comb swept over the
  last 1/20 s, and over the last 1/40 s once more, so it fades with
  age. A Flanger that stands still has none.
- The line fades out where its teeth move more than a quarter of a
  tooth within the trail (clearAt), and is gone from half a tooth on.
  There only the calm band of the trail is left, so nothing flickers.
- responseFrame gives the screen the line, how clear each point is,
  the sharp columns for the notches and the trail. It replaces
  responseColumnsOf, and RESPONSE_BLUR is now RESPONSE_TRAIL.
- The notches are counted on the sharp comb again, not on the band.
- The Phaser's response is drawn as the same thin line, without a
  trail.

Tests:
  Unit modulation-view (stein2): 26 tests, 2 new. The line holds the
    comb's dB at each point and every notch. On a fast swing it fades
    out over 8 kHz, stays clear under 1 kHz, and the trail is the same
    band over 16 kHz in three frames. A still Flanger has no trail.
  Counter-check: with clearAt always 1, the fade test fails.
  e2e 34 (atx): ALL PASSED, 142 checks.
  Gate (atx): CHECK EXIT 0, 291 files, 4471 tests.
  Pictures of the default Flanger, a fast one (2 Hz, 5 ms) and one
    sweeping to 20 ms, and of the Phaser: a thin line, the trail
    behind it, a calm band high up.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 21:30:03 +02:00
adminandClaude Opus 5.5 f9a953f3d3 Keep the Flanger's comb calm and smooth where its teeth crowd (#398)
game-maker / gate (push) Successful in 4m24s
game-maker / suite (push) Failing after 16m35s
High up the Flanger's comb flickered and looked pixelated. Each column
of its screen took six readings, and its teeth pass there faster than
frames are drawn, up to 0.4 of a tooth a frame at 15 kHz by default.
Each frame caught other teeth, and each column was drawn as a sharp
rectangle.

- flangerColumns reckons each column exactly. The response only hangs
  on the phase, and between two multiples of pi it runs one way. So a
  column holds its lowest and highest at its ends or on the peaks and
  notches inside it.
- Each frame is blurred over the delays of the last 1/20 s
  (RESPONSE_BLUR), about what an eye blends. Where teeth pass faster
  than that, they become a calm band from the deepest notch to the
  highest peak. Further down, where they can be followed, they stay
  sharp and move.
- The response is drawn as a band between two smooth lines through
  the columns, no longer as one rectangle per column.
- responseColumnsOf picks the Phaser's readings or the Flanger's exact
  columns. responseDb had no caller left and is gone.

Measured before choosing the blur, as the mean change of a column from
one frame to the next on the default Flanger (2-5 / 5-10 / 10-20 kHz):

  readings as before   5.6 / 10.6 / 14.3 dB
  exact, no blur       5.5 / 10.2 / 12.9 dB
  exact, 1/60 s        5.0 /  7.6 /  4.0 dB
  exact, 1/20 s        3.9 /  2.6 /  0.04 dB

Under 5 kHz most of what is left is the teeth really moving.

Tests:
  Unit modulation-view (stein2): 24 tests, 2 new. The exact columns
    hold what 4000 readings a column find there, and a fast swing
    leaves the same band over 16 kHz in three frames in a row.
  Counter-check: without the peaks and notches inside a column, both
    new tests fail.
  e2e 34 (atx): ALL PASSED, 142 checks.
  Gate (atx): CHECK EXIT 0, 291 files, 4469 tests.
  Pictures of the default Flanger and of one sweeping to 20 ms, near
    and far, two of each 40 ms apart: smooth edges, the band the same.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 21:15:53 +02:00
adminandClaude Opus 5.5 b6749cc43d Show Tremolo, Vibrato, Phaser and Flanger as devices that swing (#398)
The four effects that swing were still drawn as rows of numbers. Like
the Delay, the Saturation and the Limiter, each node now shows a device
of a fixed size. Its screen draws what it does over the first seconds
of a sound, and a light plays that in real time, over and over.

- One device for all four (ModulationPanel, ModulationFace and
  modulationView), as KnobPanel is for Gain, Pitch, Mix and Pan. A short
  description gives each its title, plate, buttons and knobs.
- Tremolo, 640x280 in cream: a wave its volume shapes, the volume as
  its outline. It says DOWN TO 50%, EVERY 200 ms and DIPS -6 dB.
- Vibrato, 640x280 in plum: the pitch in semitones, cool below and warm
  above. Under a wet below 1 the dry pitch stands beside it. It says
  how late the voice is (LATE 0.93 ms).
- Phaser, 760x280 in mustard, and Flanger, 680x280 in steel blue: the
  response from 20 Hz to 20 kHz, and under it a lane of the turn or the
  delay over time. The response is drawn where the light is, so the
  notches swirl and the comb jets. A comb finer than a column fills it.
- The light loops over 1, 2, 4 or 8 s, two LFO swings at least, for a
  Flanger as long as its sweep takes to reach 20 ms. The face only
  keeps the editor drawing while something swings and is heard.
- A Rate lamp beside each name goes from dark to lit with the swing.
- Nothing is listened to. The pictures use the worklets' own numbers:
  lfoAt, vibratoSpeedUp (now exported from lfo.ts), the allpass chain
  with its feedback, and the comb, reckoned at 48 kHz.
- Phaser and Flanger take 4 preset columns. Phased Pad was looked at
  in a picture, nothing overlaps.
- Exported from nodes.ts: LFO_SHAPE, lfoShapeOf, TREMOLO_ROWS,
  VIBRATO_ROWS, PHASER_STAGE_ROW and phaserStagesOf. FLANGER_MAX_MS is
  exported from phaser.ts.

Decided here, as the request left the look open:

- A notch counts where the response falls below -3 dB, not some dB
  under the loudest point. Feedback rings peaks far above 0 dB, and the
  first rule counted 7 notches on a Phaser of 12 stages.
- Rate and Depth of Tremolo and Vibrato are big knobs, Wet is small.

Tests:
  Unit modulation-view (stein2): 22 tests, new. Phaser and Flanger
    give the dB of their worklets on a sine within 0.005 dB, the
    Tremolo its samples, the Vibrato the pitch it reads at.
  Counter-check: with the sign of the Phaser's feedback flipped in one
    place, exactly the worklet test fails.
  e2e 34 (atx): ALL PASSED, 142 checks, 4 new. Each device has its
    size, its ports outside, a light that runs by itself, and a button
    and a knob as one undo step each. Picking 8 stages on the Phaser
    draws 4 notches.
  Gate (atx): CHECK EXIT 0, 291 files, 4467 tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 21:02:50 +02:00