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10
Commits
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925a39a276 |
Let guests try a demo project without an account (#428)
The editor was only open to somebody with an account. A guest now picks
a demo project on the sign-in screen and gets the whole editor on a copy
held in the tab. The server writes nothing for a guest, so there is no
guest session, no guest folder and no quota to keep.
- Demo copies are frozen copies like a release, in data/demos/. An
administrator makes, updates and removes one with "Demo copy..." in
the project's main menu. GET demos and GET demos/{token} need no
session. An empty project is just a demo that is empty.
- Demo material: an administrator offers an uploaded file with "Offer
as demo" in the pickers (PATCH {demo}, data/demo-files.json). Every
list carries it with demo: true, for accounts and guests alike.
Signed out, a list holds the demo material alone, without the owner.
- An offered file is only an administrator's to delete. A file a demo
copy names counts as used, like one a release names.
- The guest's project lives in MemoryProjectStore. Every store that
would write refuses in the tab before a request is made, and the
autosave is not attached at all.
- The main menu drops projects, snapshots and release for a guest. The
pickers drop Upload and Delete, a dropped or pasted file is refused,
and a recording is saved as a download.
- The toolbar says the work is not saved. The Account menu holds
"Sign in..." instead of Logout and the password.
- A guest's demo never goes into the address: a reload brings the
sign-in screen back, not the copy. Found by e2e 70.
- GET plugins needs no session any more, since a demo may switch one
on. It only reads the server's own modules.
Tests:
- e2e 70 (atx): ALL PASSED, 13 checks. Counter-test with the guest
autosave sent to the server: 70f and 70g red on the PUT.
- tests/core/guest.test.ts: 9 tests. PHP: demos 20, files 46,
rights 80 checks (the matrix asks every new route).
- Gate (atx): CHECK EXIT 0, 314 files, 4852 tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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ba01d146e9 |
Choose size, rate and what follows when recording the editor
The editor recording had fixed settings: the canvas size at 60 fps,
always converted and imported. Recording in 4K needs a choice, and the
server shrank every video to 1080p anyway. Start recording... now opens
a dialog, and a recording always goes to the server as it is.
- The dialog holds name, resolution (Screen, 1080p, 1440p, 4K), fps
(60 or 30), mouse pointer, sound, Convert and Import after
conversion. Import is greyed out while Convert is off. The browser
keeps the last choice, not the name.
- A larger resolution makes the editor draw finer while it records,
so 4K is sharp, not stretched. It is never below the screen's own
resolution and goes back after Stop.
- Stop always uploads. Without Convert the file only stays on the
server. Without Import it is converted but no asset is added. Both
are found in the video picker.
- The server keeps the original next to each MP4 for every upload, so
Download in the video tab and the picker gives the original. Videos
from before have none, they still download their MP4.
- A file left unconverted shows in the picker as not converted, with
a Convert button. POST videos/{file}/convert queues it, and upload
takes convert=0.
- The worker now caps a video at 3840x2160 instead of 1920x1080. Videos
converted before stay as they are.
Tests:
- PHP videos.test.php: 81 checks green, with the original, convert=0,
a later Convert and the 4K cap.
- Unit recording: 5 new, green. Red without the rule that a recording
is never below the screen's resolution.
- e2e 67e-ii: the video tab downloads the .source.mkv, a Matroska
file. 67f: 1440p from a 1280x800 window gives 2304x1440 at 30 fps
without sound, kept and not imported, then converted in the picker.
Both red with the MP4 download and without the finer drawing.
- The README names 2045 e2e checks.
- Gate on melektaus-atx: 304 files, 4699 tests green.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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25084f8576 |
Refactoring round 10: split SoundLibrary, fold sound duplicates (#85)
Refactoring round 10 covers everything since round 9 ( |
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6b49a0bea7 |
Give each account its own folder of uploaded files to delete (#344)
Uploaded images, fonts and sounds belonged to nobody. Every account saw every file in the pickers, and only an administrator could delete one, through the API alone. Now every account uploads into a folder of its own, sees its own files and nobody's, and can delete a file of its own that no project uses. - Files are stored as data/<kind>/<folder>/<sha256>.<ext>, and the folder is part of asset.file. A name without a folder belongs to nobody. - The folder is a random 12-character name kept in users.json and given with the first upload. Renaming an account moves no file, and a released game's URLs carry no account name. - The list shows the caller's own files and nobody's. An administrator sees all, each with owner and deletable. - DELETE takes the name with its folder. It answers 403 unless the file is the caller's or the caller is an administrator, and 409 while a project, snapshot or release of any account names it (FileUsage). The 409 names the caller's own projects only. - The pickers have a Delete button. The first press asks, the second deletes, and a refusal shows the server's reason. - A deleted account's folder stays and only administrators see it. - tools/migrate-file-owners.php moved every used file into the folder of the account using it (a copy each for two accounts) and rewrote projects, snapshots and releases. A project's revision goes up, so an open editor gets a conflict instead of saving old names back. - Font families are named after the hash alone, so a folder never ends up in a CSS family name. Run on stein2 on 2026-10-07, backup in /root/config-backup-20261007/data-before-344: 25 files used, 27 copies, 8 projects, 53 snapshots and 1 release rewritten, 30 unused files stay nobody's. Afterwards all 600 references resolve to a file in their owner's folder. Found while building: the Delete button cut its new label to "Del…" because a button does not measure itself again on a new text. The picker now lays its button row out again. Tests: - PHP files.test.php (new): 46 checks, counter-check 3 red - Unit core + editor: 220 files, 3403 tests - e2e 34 (melektaus-atx): ALL PASSED - 67 checks (2 new) - Gate (melektaus-atx): CHECK EXIT 0, 256 files, 3977 tests Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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32051b5097 |
Wrap node descriptions and notes in the inspector
A node's description and every note in the inspector were one line cut with an ellipsis. Stop pattern says what it does with no pattern picked, but only past the cut, so nobody could read it. - Label takes a wrap option. It breaks its text at the width it gets and keeps the margin a single line has, above and below all lines. - Widget.heightFor(width) gives the height at a width. It is measure().h everywhere except where text wraps. - VStack and SectionStack lay a column out with it, at the width each row will get. - ScrollContainer measures again at the narrower width when its scrollbar shows, because the text then takes more lines. - addNote and the empty inspector's hint wrap. - The file list's own heightFor(count) is now heightOfRows, so the layout does not hand it a width as a row count. Tests: - Unit scroll-container: 7 green, 2 new (height for width, again beside the scrollbar) - Unit ui + inspector: 17 files, 336 green (before the 2 new ones) - e2e 02 (stein2, atx busy with suite 545): ALL PASSED, 29 checks - Screenshot: Stop pattern shows its description in six lines Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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32a0af6e2c |
Put the text and boxes of the interface on device pixels
On a screen scaled to 125 % or 150 % the editor looked soft beside a page the browser draws itself. The layout counts in whole CSS pixels, and most of those fall between two device pixels there. The GPU averages both: text loses its edges, and a 1 px line becomes a pixel and a half of mixed colour. Now text and boxes are rounded to device pixels, and a line is one device pixel wide. - ui/pixelGrid.ts holds the rule. crispText() makes a text with Pixi's roundPixels, crisp() does the same for a Graphics of upright boxes, and hairline() is the width of one device pixel. - Every text of the interface is made with crispText() instead of new Text(). - crisp() only rounds where the scale is not a whole number. At 100 % and 200 % nothing changes. - drawControlBox, drawHeaderBar and drawSectionBand draw their lines a hairline wide and flush with the edge. The widgets that draw lines of their own do the same. - Two bands share exactly the line they draw, and a column still ends on a whole pixel. - The stage is nudged by 1/32 px where the scale is not whole. At 150 % every odd pixel is an exact half, and without the nudge one band came out a row shorter than its neighbours. - Curves, icons and everything of the game stay unrounded. Rounding their points would bend them. - The harness takes deviceScaleFactor as an option, and the hooks deviceColumn, edgeContrast and pixelGrid read the frame as the screen gets it. Not in here: the subpixel smoothing a browser gives its own text. Pixi draws a text into a transparent picture first, and there only greyscale smoothing is possible. Measured at 150 %, edge contrast before and after: top bar 31.5 to 47.8, the lists on the left 68.6 to 86.4, inspector 27.6 to 38.4. At 100 % it is 46.5, 90.1 and 37.9, and the picture there is the same as before pixel for pixel, apart from the fps display. Tests: - Gate on melektaus-atx: 206 files, 3114 tests (3104 + 10), exit 0 - Full run on melektaus-atx: 1655 of 1656 checks passed, smokes 24/19/21. The one that failed was a condition of the new step 62 itself: it scrolled an inspector that had nothing to scroll. The step now makes the window lower for that reading. - e2e 61,62 after that fix: 14 checks. The full run was not repeated, and CI is switched off for now. - Ten unit tests, nine in tests/ui/pixel-grid.test.ts - Eight e2e checks in the new step 62, which runs at 150 % - Eleven unit counter-probes fail tests - Four browser counter-probes fail their checks. They ran before the fix to step 62 and were not repeated for it. - Screenshots looked at for 125 % and 150 % Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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bc688f3efc |
Refactoring round 7: split BehaviorSystem, fewer copies (#85)
Recurring cleanup round over the code since round 6 (
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d2701b3ec5 |
Scroll the image tile into view before clicking it in e2e 12
The image picker scrolls once the texture store holds more images than fit into the dialog. The hook imagePickerTile still reports the tile position then, so the click in module 12 landed outside the visible list and picked nothing. Locally spare.png sat at place 27 of 32, and the full run broke off in module 12 with "Texture not found". - FilePicker exposes its scroll area as listView. - The new test hook __gm.imagePickerRect() returns that area. - Both tile clicks in module 12 wheel the tile into view first with the existing inView helper, as modules 41 and 43 do. The editor behaves the same. Only the hook is new. The texture store is shared with real projects, so the seed does not clean it up. Tests: - ./check.sh: 188 files, 2746 tests, CHECK EXIT 0 - GM_STEPS=10,12: ALL PASSED, 58 checks - Full local run: ALL PASSED, 1535 checks - Counter-check: the old module 12 against the same bundle gives 6 FAILED (selected: null, then "Texture not found") Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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ae3aa7d3bd |
Refactoring round 5 covers the code since round 4 without changing behaviour: four identical copies of dot() and three of "nearest point on a segment" stood in the collision math, in the hit area of the collider outlines and in the polygon handles, so they moved into the new module src/core/util/vec.ts; the warning line, the busy state, info() and the caret reset were written out line by line in both the sign-in screen and the password dialog and are now FormStatus; the closing row "Cancel plus a confirming button, optionally one on the left" was built by hand in FormDialog, FilePicker, OpenProjectDialog and PasswordDialog and is now dialogButtons(); the header bar was drawn by the toolbar, the TabHeader and the Breadcrumb each on its own and is now drawHeaderBar(); AddColliderCommand and AddRigidbodyCommand share a base, each subclass only builds its own asset; Editor.ts derives the panes from assetEditors instead of repeating eight entries and clamps its splitters with clamp(); jscpd over src falls from 0.19 % to 0.14 %; dead code is gone - listScenes() has been orphaned since the Scene picker fell away (#183), DEFAULT_FILTER (#152) was never used, the two test hooks projectPickerRowAt/rowPosition and particleCompiles are read by no tool, and four functions lost an export they did not need; seven comments that told history ("used to", "no longer", "since #...") describe the state of things now, and that this changed nothing was proved by a rebuild - the bundle is md5 identical, b4ad0dfe... before and after; the README said Logout sits at the far right of the toolbar, which has been the Account menu since #182, and wiki/Architecture.md was missing src/core/util/ altogether; 4 new unit tests cover vec.ts, and switching the clamp on the segment off makes exactly one of them fail while none of the 76 neighbouring tests notice, so that clamping was covered nowhere before (#85)
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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cc6db5f350 |
Three stores, three importers and three pickers that differ only in their type are one of each (#85)
Refactoring round one: HttpFontStore/HttpSoundStore/HttpTextureStore collapse into a generic HttpFileStore over a FileStore contract; fontImport/soundImport/textureImport share assetImport with an ImportKind per sort; ImagePicker/FontPicker/SoundPicker sit on FilePicker and describe only their row. The group/comment drag logic leaves GraphCanvas for annotationDrag.ts (with its own unit test), declaredRows.ts replaces the duplicated row build in particles.ts and shaders.ts, and dead code in font/sound/compile/emission/transform/actions is gone. README: asset list, check count 958, the two-job CI, the Scenes wiki page. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |