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meleki/feuerwerk
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Code Issues 38 Actions Projects 1 Wiki Activity
222 Commits 1 Branch 0 Tags
bffa508ee7e8815b0fb8f3e4bc2af7dae794ef7a
Commit Graph
2 Commits
Author SHA1 Message Date
adminandClaude Opus 5 bffa508ee7 A tile gains Collision scale: below 1 each blocking cell pulls in on the sides without a blocking neighbour and stays flush towards its neighbours, so a wall of bushes becomes a narrower wall without gaps and the inner corner of an L closes cleanly; above 1 the cell grows at its open sides; on several layers the largest value counts, and the merged rectangles work in fractions of a cell with exactly the old result at 1 (#140)
game-maker / gate (push) Successful in 1m43s
Details
game-maker / suite (push) Successful in 6m27s
Details
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 15:00:07 +02:00
adminandClaude Opus 5 4c411c1ff3 Tilemaps can block movement: a tile gains a Solid switch, the solid cells of all layers are merged into rectangles and the placed tilemap takes part in the collision system as one body, reported as other in collision events (#132)
game-maker / gate (push) Successful in 1m41s
Details
game-maker / suite (push) Successful in 6m3s
Details
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 09:47:03 +02:00
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