This website requires JavaScript.
Explore
Help
Sign In
meleki
/
feuerwerk
Watch
1
Star
0
Fork
0
Code
Issues
38
Actions
Projects
1
Wiki
Activity
593
Commits
1
Branch
0
Tags
c75e72d4ee78ae4965c8a1e761d8f3d69bd6cb1e
Commit Graph
2 Commits
Include renames
Author
SHA1
Message
Date
admin
and
Claude Opus 5
0b32d3cbf3
The tilemap panel gains Fill and Pick: Fill floods the connected cells of the active layer that carry the same tile (edge neighbours only, bounded by the grid) as one undo step, Pick takes the tile of the clicked cell on the active layer, and holding Alt picks while any tool is active (
#133
)
...
game-maker / gate (push)
Successful in 1m41s
Details
game-maker / suite (push)
Successful in 6m7s
Details
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-18 12:31:19 +02:00
admin
and
Claude Opus 5
5046ddb810
The tilemap painting tools move out of the inspector into their own panel beside the scene view, shown only while exactly one placed tilemap is selected in the scene tab; the free viewports keep their content in place on screen when they are resized (
#142
)
...
game-maker / gate (push)
Canceled after 0s
Details
game-maker / suite (push)
Canceled after 0s
Details
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-18 11:46:23 +02:00