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feuerwerk
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c830c7a3aa6be8213de91342febb2b1a2623a659
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Include renames
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SHA1
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admin
and
Claude Opus 5
cc285af10a
Tabs are open documents: Scene, Game and Plugins stay as fixed tabs, every other asset opens in its own tab (double click or Enter in the asset panel, on creation, from the list button), several assets of one kind can be open at once, a tab is labelled with its kind dimmed before the name, cut at 160 px and renamed with its asset, closes with its x or a middle click and goes away when its asset is deleted; a tab always shows its own document instead of following the selection, the picker in the tab head is gone, zoom and scroll are kept per document for the session and dropped on close, a double click on a call node stays in the same tab with breadcrumbs per tab; one editor per kind is switched between documents, the placement rules live in the pure module documents.ts, and the test hook showTab stays as a compatibility path; new e2e module 44 documents (
#171
)
...
game-maker / gate (push)
Successful in 1m59s
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game-maker / suite (push)
Successful in 6m53s
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Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-19 15:49:54 +02:00
admin
and
Claude Opus 5
c17b2b5426
Plugins are switched on and off in a Plugins tab, the server keeps the state in data/plugins/plugins.json, and switched-off plugins are never delivered (
#114
)
...
game-maker / gate (push)
Successful in 1m38s
Details
game-maker / suite (push)
Successful in 5m43s
Details
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-17 20:15:51 +02:00
admin
and
Claude Opus 5
57a97ba94f
Plugins in data/plugins are loaded at startup and can add a tab with a read-only node board, and the demo plugin shows every asset as a node (
#113
)
...
game-maker / gate (push)
Successful in 1m38s
Details
game-maker / suite (push)
Successful in 5m43s
Details
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-17 19:00:03 +02:00