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meleki
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feuerwerk
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ceaa44e5b8904cd4d839b8e6aa828382f7418d93
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3 Commits
Include renames
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SHA1
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admin
and
Claude Opus 5
c91c18f495
The loader keeps no migrations any more: an asset of the old type autotile (before
#131
) is an unknown type and dropped, and a tilemap layer with the cell map of the first version (before
#134
) loads empty; every project is saved in the current format, and the two tests now pin that the old shapes are not read (
#137
)
...
game-maker / gate (push)
Successful in 1m49s
Details
game-maker / suite (push)
Successful in 6m19s
Details
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-18 15:12:07 +02:00
admin
and
Claude Opus 5
bfbcbe604c
The tile list in the tilemap section is a palette of pictures: each tile shows its lone tile (the four convex corners for floor and wall, the picture itself for none) with its name below, laid out with the image-picker grid (
#139
)
...
game-maker / gate (push)
Successful in 1m41s
Details
game-maker / suite (push)
Successful in 6m15s
Details
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-18 10:15:51 +02:00
admin
and
Claude Opus 5
732f6518ae
The autotile asset is renamed to tile and gains a plain None (1 × 1) kind, which is now the default; older projects load their autotiles as floor tiles (
#131
)
...
game-maker / gate (push)
Successful in 1m40s
Details
game-maker / suite (push)
Successful in 5m56s
Details
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-18 08:01:07 +02:00