Logo
Explore Help
Sign In
meleki/feuerwerk
Watch 1
Star 0 Fork 0
Code Issues 35 Actions 1 Projects 1 Wiki Activity
225 Commits 1 Branch 0 Tags
d02bcca26603d169e8a5594fed5987e638ff06b9
Commit Graph
2 Commits
Author SHA1 Message Date
adminandClaude Opus 5 bffa508ee7 A tile gains Collision scale: below 1 each blocking cell pulls in on the sides without a blocking neighbour and stays flush towards its neighbours, so a wall of bushes becomes a narrower wall without gaps and the inner corner of an L closes cleanly; above 1 the cell grows at its open sides; on several layers the largest value counts, and the merged rectangles work in fractions of a cell with exactly the old result at 1 (#140)
game-maker / gate (push) Successful in 1m43s
Details
game-maker / suite (push) Successful in 6m27s
Details
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 15:00:07 +02:00
adminandClaude Opus 5 4c411c1ff3 Tilemaps can block movement: a tile gains a Solid switch, the solid cells of all layers are merged into rectangles and the placed tilemap takes part in the collision system as one body, reported as other in collision events (#132)
game-maker / gate (push) Successful in 1m41s
Details
game-maker / suite (push) Successful in 6m3s
Details
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 09:47:03 +02:00
Powered by Gitea Version: 28.1.0 Page: 112ms Template: 19ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API