A sound was decoded whole as soon as the project opened, in the editor
and in a released game: five minutes of stereo held some 115 MB for as
long as the page was open. A sound with Stream on now plays from a copy
as Opus in Ogg, fetched a piece at a time and decoded a few seconds
ahead by WebCodecs, so a game holds a few megabytes for it.
- The Stream switch is a row of the sound, off by default. The Sound
tab suggests it from a minute on and says how far the copy has got.
- StreamKeeper makes the copies in the browser, a moment after the
last change, one at a time: the sound's own and one per clip of its
cut, fades and Reverse baked in. A copy that is no longer wanted is
taken off and deleted once the project is saved without it.
- streamTable says which played names stream from which copy. A clip
without a fitting copy, a Sample and a Reverb impulse stay decoded.
A sound with Stream on is never decoded ahead.
- The page fetches by Range and takes the whole file from a server
that ignores it, as the CI's PHP server does. It keeps the bytes
and the first two seconds decoded, the rest goes four seconds ahead.
- A jump decodes 32 packets before the place first. Measured in
Chrome, what follows is then the same to the bit as decoding from
the start. With 4 packets it was 0.06 off.
- The stream-player on the FX worklet reads the samples at the rate
of the context along a Catmull-Rom curve. What comes late is silent
and skipped once it is there, so a clip keeps its beat.
- The opening stretch goes with the player as it is made. Sent by
message it came a few milliseconds late, and 557 samples of the
attack were lost.
- Pitch on a streamed sound is a shifter after the player, as on a
bus: the length stays and it is heard 42.7 ms late.
- Bakes of patterns and songs (#340) always stream now.
- The song timeline draws a streamed sound from its copy decoded at
8 kHz, keeping only the peaks.
Tests:
- Gate: CHECK EXIT 0, 280 files, 4312 tests (31 new: ogg +3,
stream-queue 6, streams 11, streaming 6, sound-library +5).
- e2e 34: ALL PASSED, 106 checks (7 new). Five minutes of mono,
4.8 MB as WAV, 3.6 MB as its copy: streamed the renderer grows by
5.8 MB, decoded by 69.6 MB. Offline at 48 kHz, start, loop seam and
a reversed clip are the copy decoded whole to the sample (0).
- Counter-checks red as they should be: no pre-roll, no catch-up of
late samples at the end, no opening stretch, a streamed sound
decoded ahead.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>