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feuerwerk
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d931e66f92f727ccceac27a420b31e66b88a7356
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Include renames
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admin
and
Claude Opus 5
328f978d3c
Set gravity survives a re-read of the model during play: World.setSceneProp remembers what the run itself set on the scene and syncFromModel lays it back over the copied scene props, so a project event mid-play no longer resets the gravity to the saved 980; the unit test re-reads the model mid-run and e2e 41c forces a project event right after play starts (
#147
)
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game-maker / gate (push)
Successful in 1m46s
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game-maker / suite (push)
Failing after 5m35s
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Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-18 20:08:09 +02:00
admin
and
Claude Opus 5
0ff3c8b742
Physics stage 1b: six new nodes act on dynamic bodies in play (Apply force over the frame, independent of the frame rate, Apply impulse, Set velocity, Set angular velocity, Get velocity, Set gravity for the rest of the run), a node on an object without a dynamic body and moving a dynamic body directly each log a hint once per object, and Move with collision now pushes dynamic bodies with a mass-dependent push while the mover stays flush; Move keeps its own move-and-slide instead of Rapier's character controller, which measurably snags on seams between colliders (
#147
)
...
game-maker / gate (push)
Successful in 1m46s
Details
game-maker / suite (push)
Failing after 5m35s
Details
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-18 19:19:21 +02:00
admin
and
Claude Opus 5
78899b1ace
Physics stage 1a runs on Rapier: a new Rigidbody child object (body type, mass, gravity scale, damping, fixed rotation, CCD) makes its parent fall, bounce and come to rest in play, colliders gain friction, bounciness and density, the scene gains gravity (0, 980), the new PhysicsSystem steps at a fixed 60 Hz with interpolation in world coordinates and treats a tilemap as static ground, On collision enter gains normal and impulse, play waits for Rapier and does not start without it, and the editor run keeps the old CollisionSystem; the existing collision tests run against both systems unchanged (
#146
)
...
game-maker / gate (push)
Successful in 1m46s
Details
game-maker / suite (push)
Successful in 6m17s
Details
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-18 18:11:43 +02:00