e1ca6a5f5aea4c0c5d40d237c1d960e1eff2e5d2
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Commits
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daeffe0f9d |
Route the tracks of a song through a graph (#350)
Every track of a song went straight into its output. Now the Song tab has a second view, Routing: a graph with a node per track and one Output, the links between them sends. A track can go into other tracks, into several at once, and a link has its own volume and the point of the track it taps. - The song asset has a graph like an instrument (SongTrack, SongOutput). heldSongGraph keeps it in step with the tracks on load and in SetSongCommand: a node per track named after it, one output, a new track and every track of an old song linked to the output. Links of gone tracks, doubled links and links closing a loop are dropped. - A link carries an optional send (volume in dB, tap). The inspector shows Volume and Mode for a picked link of a song: Post volume (Post pan), Pre volume (Post FX), Pre volume (Pre FX). SetSendCommand. - NodeDef has two new flags. `fixed` nodes are never added or deleted by hand. Links between `acyclic` nodes may not close a loop, checked in canConnect, dropTargetPort and ConnectCommand. - songBuses gives each track its sends instead of one `into`, and a bus `song:<song>:<track>:#items` for its own items. That bus is what solo closes on a track that only passes a soloed one on. - Mute and solo now act on the sends (trackGates). A muted track passes nothing on, on any tap. A soloed track is heard with what goes into it, through the tracks it goes through, their own items silent. Only sends on a way through a soloed track stay open, so a track going into it and into the output is heard through it only. - SoundLibrary: a bus has either `into` or sends. Each send is tap, delay, level, target. busLatency takes the latest way (arrivalOf), and each send is held back so all ways of a track arrive together (sendDelays). Taps are wired again whenever a chain comes or goes. - The Song tab has Timeline and Routing in its header. The routing uses GraphCanvas with an empty palette. A track linked nowhere shows "Goes nowhere". Delete takes links, never a track node. - Game playings route the same way, the output being the master of the playing. Decided without asking: a send ranges -60 to +12 dB like a track, default 0 dB Post. Mute closes the sends, the track's own level stays. Found on the way: the inspector built the Mode row with the send as it was when the rows were made. Setting Volume and then Mode wrote the old volume back. Both rows now read the current send when they change. Tests: - Unit song-routing (new): 13 green. Sound library: 4 new, 94 green. 11 counter-probes (loop on load, canConnect, solo, solo past the soloed track, mute, preFx latency, graph sync, delete guard, delays, taps, glide), each red. - Existing tests adjusted to the new bus names and send shape: song, bus-fx, song-play, graph registry, edge description. - e2e 65 on melektaus-atx: ALL PASSED, 43 checks (5 new). The first run caught the inspector bug. Counter-probe with the old closure: 2 FAILED. - Gate on melektaus-atx: typecheck, lint, format clean, 2 tests red (registry rule, edge shape), fixed and rerun locally: 56 green. - Not rerun after the per-send solo fix: e2e 65 and the gate. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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c5ba21533d |
Pick a link on its line and delete it from there (#289)
A link could only be removed through the menu of its port, and the line itself took no input. A transition of a state machine could only be deleted in the list of the inspector. Now the line is the handle, in a behavior's graph and between states alike. - A click on a line selects that link and draws a halo behind it. A press counts within 6 screen pixels of the line, and where two cross the one drawn last wins. - Ctrl-click or Shift-click adds a link or takes it away. The rubber band takes every line it crosses, into the same selection as the nodes and boxes it caught. - Delete or Backspace removes what is picked as one undo step. A right-click on a line offers Hide link and Delete link. - The inspector shows a picked link: the node and port at each end and the type it carries, with Hide link and Delete link below. For several it says how many. - The arrow of a transition is picked the same way, on its name too. Delete or a right-click with Delete transition removes it. - The menu of a port is unchanged, Disconnect included, as answered in the issue. - editor/graph/edgeHit.ts holds the hit test as pure functions, and editor/inspector/edgeSection.ts builds the section. The selection has a new kind edge, and node and annotation carry edgeIds. Decided here: - A hidden link has no line and is never picked this way, also while it is shown on loan. Its mark at the port stays its handle. - The menu of a line speaks about the whole selection, like the menu of a box. With nodes or boxes held alongside it reads Delete N items. - Hiding picked links lets go of them, since no line is left. - A link wins over the box it crosses, and a mark wins over a link. - A transition has no Hide entry. - With nodes or boxes in the selection the inspector keeps showing the node or box, not the link. Tests: - Gate: 201 files, 2982 tests (2967 + 15), exit 0 - e2e, full run: 1635 checks passed (1629 + 6), exit 0 - Smokes: 24 / 19 / 21, exit 0 - The full run was done for exactly this state. - 15 unit tests in tests/editor/edge-selection.test.ts - Six e2e checks with a real mouse, block 6z-xi in module 06 and 26e7 in module 26 - 12 unit counter-probes all fail tests, run on stein2 - Three browser counter-probes fail, the build went through each time: no hit on the line, no halo, a band that skips lines - Screenshots of a picked link and a picked transition looked at before the last build, none after it Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |