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feuerwerk
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Include renames
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admin
and
Claude Opus 5
47eea2f6e4
Each tilemap layer has its own Z: an offset added to the Z of the placed tilemap, like a child's Z to its parent, default 0 keeps the previous order (layers right after their map, in list order), a negative Z sorts a layer below the map, on a tie layers keep their list order and follow the hierarchy against other objects; editor scene and game use the same order through the new pure function drawSlots, a tilemap draws into one container per layer, and the tilemap panel gains a Z field for the selected layer with one undo step per change (
#174
)
...
game-maker / gate (push)
Successful in 1m58s
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game-maker / suite (push)
Successful in 6m50s
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Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-19 14:03:20 +02:00