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meleki/feuerwerk
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Code Issues 38 Actions Projects 1 Wiki Activity
709 Commits 1 Branch 0 Tags
e4ccf5f72f5a1bbd056539ae8a05966647dae0ea
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1 Commits
Author SHA1 Message Date
adminandClaude Opus 5 47eea2f6e4 Each tilemap layer has its own Z: an offset added to the Z of the placed tilemap, like a child's Z to its parent, default 0 keeps the previous order (layers right after their map, in list order), a negative Z sorts a layer below the map, on a tie layers keep their list order and follow the hierarchy against other objects; editor scene and game use the same order through the new pure function drawSlots, a tilemap draws into one container per layer, and the tilemap panel gains a Z field for the selected layer with one undo step per change (#174)
game-maker / gate (push) Successful in 1m58s
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game-maker / suite (push) Successful in 6m50s
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Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 14:03:20 +02:00
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