Commit Graph
3 Commits
Author SHA1 Message Date
root 4b47741fac Graph: optionales Grid-Snapping beim Ziehen von Nodes
Ein Toggle in der Graph-Kopfzeile lässt gezogene Nodes auf dem 24er-Raster
einrasten – derselben Größe, die den Hintergrund zeichnet. Einschalten bewegt
nichts; die Regel greift erst beim nächsten Zug. Bei Mehrfachauswahl richtet
sich jeder Node für sich aus, statt einem gemeinsamen Versatz zu folgen, der
die alten krummen Abstände mitschleppen würde.

Die Entscheidung liegt als reine Funktion in framing.ts, wo die übrige
Graph-Geometrie schon wohnt, und ist dort wie im Browser gepinnt.
2026-09-10 17:14:37 +02:00
rootandClaude Opus 5 11981b40d0 Give the three asset tabs one base, and move the viewports into the editor
src/viewport/ held three classes only src/editor/ ever used, and framing.ts sat
under graph/ although the scene view wants the same bounds sum. The graph, the
texture and the container tab repeated the same header, subscription and
disposal code with two silent divergences: the graph tab said "nothing shown"
with null instead of '', and the texture tab refell back to the first asset on
a selection change but not on a project event.

These arrive together because GraphCanvas ties them: it reads framing from its
new home, hands its fold marks to folding.ts, and its '' change is what
GraphEditor must agree with.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-10 07:14:38 +02:00
root e0d43e12aa Pan with the middle button, select several nodes, and fit properly
Three things the graph view did differently from the scene view, or not
at all:

Panning moves to the middle button, which works from anywhere – a node
under the pointer included, since NodeView now lets that one button
bubble up. Shift-drag on empty canvas pans too. The left button pulls a
rubber band instead and no longer pans.

Nodes can be selected several at a time: by band, by ctrl/shift-click,
moved together, deleted together, each as one undo step. The selection
model gains `nodeIds` alongside the objects' `objectIds`.

Fit really fits. It used to pin the zoom at 1 and merely centre, so a
graph larger than the view always left nodes hanging out, and it sized
every node with one guessed height although real ones vary with their
port count. Both sums now live in editor/graph/framing.ts as pure
functions, which is what made the defect testable at all.

The band selects any node it overlaps rather than one whose position it
contains, unlike the scene view: nodes are large rectangles, and a band
drawn visibly across one has to catch it.
2026-09-09 14:29:30 +02:00