import { describe, expect, it } from 'vitest'; import { CreateAssetCommand, SetAssetPropertyCommand, SetMachineScopeCommand, } from '../../src/core/commands/assetCommands'; import { SetOverrideCommand } from '../../src/core/commands/sceneObjectCommands'; import { AddVariableCommand } from '../../src/core/commands/variableCommands'; import { deserializeProject, serializeProject } from '../../src/core/store/serialize'; import { makeBehavior, makeSpriteScene, place, roundTrip } from '../helpers'; describe('serialize', () => { it('round-trips a project', () => { const f = makeSpriteScene(); const box = place(f, f.spriteId, { x: 7, y: 8 }); f.stack.execute(new SetOverrideCommand(f.sceneId, box, 'width', 33)); expect(roundTrip(f.project)).toEqual(f.project); }); /** A behavior's own rows are not the common ones: coercing against those alone dropped the value. */ it('keeps a behavior running in the editor across a save', () => { const f = makeSpriteScene(); const behavior = makeBehavior(f, 'B'); f.stack.execute(new SetAssetPropertyCommand(behavior.id, 'runInEditor', true)); const loaded = roundTrip(f.project).assets.find((a) => a.id === behavior.id)!; expect(loaded.props.runInEditor).toBe(true); }); /** The declarations of a Variables asset and their starting values are the whole asset. */ it('round-trips a Variables asset and the scope of a state machine', () => { const f = makeSpriteScene(); const shared = new CreateAssetCommand('variables', 'Score'); f.stack.execute(shared); f.stack.execute(new AddVariableCommand(shared.asset.id, 'score', 'number')); f.stack.execute(new SetAssetPropertyCommand(shared.asset.id, 'score', 7)); const machine = new CreateAssetCommand('statemachine', 'M'); f.stack.execute(machine); f.stack.execute(new SetMachineScopeCommand(machine.asset.id, 'global')); expect(roundTrip(f.project)).toEqual(f.project); }); /** `local` is the absence of the field, so a project made before scopes existed saves back byte-alike. */ it('writes no scope for a local machine and reads an unknown one as local', () => { const f = makeSpriteScene(); makeBehavior(f, 'B', ['score']); f.stack.execute(new CreateAssetCommand('statemachine', 'M')); expect(JSON.stringify(serializeProject(f.project))).not.toContain('scope'); const loaded = deserializeProject({ assets: [{ id: 'm1', type: 'statemachine', name: 'M', scope: 'planet' }], }); const machine = loaded.assets[0]!; if (machine.type !== 'statemachine') throw new Error('wrong types'); expect(machine.scope).toBeUndefined(); }); it('repairs broken documents', () => { const project = deserializeProject( { name: 'Broken', activeSceneId: 'missing', assets: [ { id: 's1', type: 'scene', name: 'Scene', props: { backgroundColor: '#000000', junk: 1 }, objects: [ { id: 'o1', assetId: 'sp1', position: { x: '5', y: null }, overrides: { color: '#00ff00', width: -3, foo: 1 }, }, { id: 'o2', assetId: 'nope', position: {} }, { id: 'o3', assetId: 's1', position: {} }, ], }, { id: 'sp1', type: 'sprite', props: { width: 10 } }, // An asset type this build does not know (a newer document, a renamed type). It used to // be `sound`, which this build does know since #45 – hence a type nothing has claimed. { id: 'x', type: 'video' }, { type: 'camera' }, ], }, 'fallback-id', ); expect(project.id).toBe('fallback-id'); expect(project.activeSceneId).toBe('s1'); expect(project.assets.map((a) => a.id)).toEqual(['s1', 'sp1']); const scene = project.assets[0]!; expect(scene.type === 'scene' && scene.props).toEqual({ backgroundColor: 0 }); const objects = scene.type === 'scene' ? scene.objects : []; expect(objects).toHaveLength(1); expect(objects[0]).toEqual({ id: 'o1', assetId: 'sp1', name: '', position: { x: 5, y: 0, z: 0 }, editorOffset: { x: 0, y: 0 }, overrides: { color: 0x00ff00, width: 1 }, parentId: '', instanceEdits: {}, }); expect(project.assets[1]!.name).toBe('sprite'); expect(project.assets[1]!.props).toEqual({ enabled: true, scale: 1, rotation: 0, mirrorX: false, mirrorY: false, width: 10, height: 100, color: 0xffffff, texture: '', shader: '', }); }); });