/** * The e2e steps in the order they run. Each step is `async (t) => {}` over the harness * toolbox; later steps rely on the scene state earlier ones leave behind (names given in * the parenting step, the container created in the container step, …). */ import { hierarchy } from './01-hierarchy.mjs'; import { inspector } from './02-inspector.mjs'; import { play } from './03-play.mjs'; import { assets } from './04-assets.mjs'; import { drawing } from './05-drawing.mjs'; import { graph } from './06-graph.mjs'; import { parenting } from './07-parenting.mjs'; import { colliders } from './08-colliders.mjs'; import { containers } from './09-containers.mjs'; import { textAndEnabled } from './10-text-and-enabled.mjs'; import { menus } from './11-menus.mjs'; import { textures } from './12-textures.mjs'; import { frames } from './13-frames.mjs'; import { overflow } from './14-overflow.mjs'; import { aspect } from './15-aspect.mjs'; import { containerTab } from './16-container.mjs'; import { editorRun } from './17-editor-run.mjs'; import { pause } from './18-pause.mjs'; import { nestedBehavior } from './19-nested-behavior.mjs'; import { keyRepeat } from './20-key-repeat.mjs'; import { listTab } from './21-list.mjs'; import { structVariable } from './22-struct.mjs'; import { variableNodes } from './23-variable-nodes.mjs'; import { propertyNodes } from './24-property-nodes.mjs'; import { animation } from './25-animation.mjs'; import { stateMachine } from './26-state-machine.mjs'; import { consolePanel } from './27-console.mjs'; import { shader } from './28-shader.mjs'; import { transform } from './29-transform.mjs'; import { font } from './30-font.mjs'; export const STEPS = [ hierarchy, inspector, play, assets, drawing, graph, parenting, colliders, containers, textAndEnabled, menus, textures, frames, overflow, aspect, containerTab, editorRun, pause, nestedBehavior, keyRepeat, listTab, structVariable, variableNodes, propertyNodes, animation, stateMachine, consolePanel, shader, transform, font, ];