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adminandClaude Opus 5.5 043c224cc3 Rename Game Maker to Feuerwerk and serve it at /feuerwerk/ (#422)
The editor gets a name of its own that fits beside Brandmauer,
Glutspeicher and Feuerwehr. This is stage 1, 2 and 4 of #422: the
name, the URL and the stored state in the browser. Repository, CI
runners, containers and the GAME_MAKER_* variables follow in stage 3.

- All paths come from SITE_PATH in src/core/site.ts: the API endpoint,
  the data folders, the play page and the base in vite.config.ts. A
  later move is one line instead of fifteen.
- The window title, the sign-in screen, the playground and the README
  say Feuerwerk. The package, __feuerwerkPlay, the take worklet and the
  writing app in Ogg and Matroska follow.
- The session cookie is now feuerwerk_session, so everyone signs in
  once more.
- localStorage keys are now feuerwerk.*. moveOldStoredKeys copies the
  old game-maker.* keys over on the first start, so settings, panel
  sizes and save games survive.
- tools/ci/serve.sh serves the build under /feuerwerk/. The variable
  GAME_MAKER_BASE_URL keeps its name until stage 3.

Outside the repository, nockal.com/feuerwerk/ is a second symlink to
the same tree. nginx sends the bare /game-maker/ folder there with a
301. Everything else under /game-maker/ is still served directly, so
shared play links and the API keep working.

Finding: when nginx redirects a path without a trailing slash or with
a query, the Brandmauer answers with its own 307 to the same URL plus
a slash, placed after the query. A play link would lose its token that
way, which is why only the bare folder is redirected.

Tests:
- Gate on melektaus-atx: CHECK EXIT 0, 307 files, 4756 tests
  (4 new in site.test.ts).
- Counter-check: when the migration misses the old prefix, 3 of the
  4 new tests fail.
- e2e 60 under /feuerwerk/: ALL PASSED, 20 checks.
- From outside: /feuerwerk/ 200, /game-maker/ 301, an old play
  link 200.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 13:27:43 +02:00

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{
"name": "feuerwerk",
"private": true,
"version": "0.1.0",
"type": "module",
"description": "A browser-based 2D project builder: editor and game are one program, everything drawn in a WebGL canvas.",
"scripts": {
"dev": "vite",
"build": "tsc --noEmit && vite build",
"test": "vitest run",
"typecheck": "tsc --noEmit",
"lint": "eslint .",
"lint:fix": "eslint . --fix",
"format": "prettier --write .",
"format:check": "prettier --check .",
"check": "npm run typecheck && npm run lint && npm run format:check && npm run test"
},
"devDependencies": {
"@eslint/js": "^10.0.1",
"@types/node": "^22.20.1",
"eslint": "^10.10.0",
"eslint-config-prettier": "^10.1.8",
"globals": "^17.12.0",
"prettier": "^3.9.6",
"typescript": "^5.6.0",
"typescript-eslint": "^8.70.0",
"vite": "^6.0.0",
"vitest": "^3.0.0"
},
"dependencies": {
"@dimforge/rapier2d-compat": "^0.20.0",
"clipper2-ts": "2.0.1",
"pixi.js": "^8.6.0"
}
}