Files
adminandClaude Opus 5.5 0e73fd85b9
game-maker / gate (push) Successful in 4m20s
game-maker / suite (push) Failing after 15m17s
Route sounds, songs and buses in one Master routing graph (#351)
A project bus could only go into one other bus, and a sound, an
instrument, a pattern or a song into exactly one bus. A shared reverb
needs a sound to go there in part and on dry at the same time. Instead
of a list of sends on every asset, the project gets one routing graph
like the routing of a song (#350), one level up.

- Menu -> Master routing opens a tab with one graph per project. It has
  a node per sound, instrument, pattern, song and bus, named after its
  asset, and one Master. Embedded assets have none, their song routes
  them.
- The nodes follow the assets. Every edit settles the routing in the
  same undo step (KeepRoutingCommand), so an undone delete brings the
  links of its asset back. A new asset gets a node and a link to the
  master. What went only into a deleted bus goes to the master.
- New nodes start in three columns: what plays, the buses, and the
  master a row above, so no link into it runs behind a bus.
- Links are sends: -60 to +12 dB, and a Mode on links out of a bus or a
  song. Out of a sound, an instrument or a pattern a link always takes
  the sound after its volume and FX. Loops are refused.
- A node without a link is silent and says "Goes nowhere".
- The rows Bus and Into are gone. Play nodes with a picked bus still
  overrule the routing.
- A click on a node shows its asset in the inspector, the Master shows
  the master volume and sound FX. A double click opens the asset's tab.
- The graph lives in project.routing and is held to the assets when a
  project is read, but nothing is added there. The editor adds the
  nodes when it opens a project. An asset without a node plays on the
  master, so old projects sound as before without a migration.
- In the mix an asset with one link at 0 dB goes straight into that bus.
  A sound or instrument with more gets a bus of its own with the sends.
  A pattern or song sends from the master of its playing, which is
  where its Mode taps. Buses of the mix can have sends now too.

Found:

- The check "the scheduler plans a looped bar" in e2e 34 wobbles. It
  failed in 2 of 5 runs here and in CI task 580 at 490fcba, before
  this change. HEAD passed it 2 of 2. Not fixed here.

Tests:

- Unit master-routing (new, 10), sound-library (2 new), buses
  rewritten onto the routing, 5 lists without the Bus row. 5 counter
  checks red.
- e2e 34 (melektaus-atx): ALL PASSED, 93 checks (3 new, 2 rewritten).
  Counter check with the Sound tab ignoring the routing: the routing
  check red.
- Gate (melektaus-atx): CHECK EXIT 0, 273 files, 4225 tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 09:18:46 +02:00

706 lines
30 KiB
TypeScript
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
import { describe, expect, it } from 'vitest';
import { isMasterRoutingDef, isSongRoutingDef } from '../../src/core/music/routingNodes';
import { requireNodeDef } from '../../src/core/commands/require';
import { CommandError } from '../../src/core/commands/Command';
import {
AddNodeCommand,
DisconnectCommand,
RemoveNodeCommand,
SetNodeParamCommand,
} from '../../src/core/commands/graphCommands';
import {
AddVariableCommand,
RemoveVariableCommand,
RenameVariableCommand,
} from '../../src/core/commands/variableCommands';
import {
GraphInterpreter,
allNodeDefs,
defAcceptsFrom,
dropTargetPort,
findNode,
firstPortFor,
NO_LOOKUP,
type PortType,
portsCompatible,
} from '../../src/core/graph';
import type { BehaviorAsset } from '../../src/core/model/Asset';
import type { PropertyValue } from '../../src/core/model/Properties';
import { findAsset } from '../../src/core/model/Project';
import { deserializeProject, serializeProject } from '../../src/core/store/serialize';
import {
type ProjectFixture,
fakeContext,
fakeEntity,
graphEditor,
makeBehavior,
makeProject,
makeSpriteScene,
place,
roundTrip,
fire,
} from '../helpers';
/** Adds "On key held(ArrowRight) → Move(owner, dx = speed × dt)" to a project, built through commands like the editor would. */
function withMover<F extends ProjectFixture>(fixture: F) {
const behavior = makeBehavior(fixture, 'Mover', ['speed']);
const edit = graphEditor(fixture, behavior);
const held = edit.addNode('OnKeyHeld', { key: 'ArrowRight' });
const owner = edit.addNode('Owner');
const speed = edit.variables(['speed']);
const mul = edit.addNode('Multiply');
const move = edit.addNode('Move');
edit.wire([
[held, 'exec', move, 'exec'],
[owner, 'object', move, 'object'],
[speed, 'speed', mul, 'a'],
[held, 'dt', mul, 'b'],
[mul, 'result', move, 'dx'],
]);
return { ...fixture, behavior, edit, nodes: { held, owner, speed, mul, move } };
}
/** A behavior "B" with the given number variables and an empty graph to edit. */
function emptyBehavior(variables: string[] = []) {
const fixture = makeProject();
const behavior = makeBehavior(fixture, 'B', variables);
return { ...fixture, behavior, edit: graphEditor(fixture, behavior) };
}
describe('node registry', () => {
it('registers the built-in node set with well-formed ports', () => {
const defs = allNodeDefs();
expect(defs.length).toBeGreaterThan(20);
for (const def of defs) {
const keys = [...def.inputs, ...def.outputs].map((p) => p.key);
expect(new Set(def.inputs.map((p) => p.key)).size).toBe(def.inputs.length);
expect(new Set(def.outputs.map((p) => p.key)).size).toBe(def.outputs.length);
// An event is seeded by the runtime, so no flow arrives at one. What it may take is a data
// input that says which event it means – the machine `On state entered` watches.
if (def.category === 'event') expect(def.inputs.filter((p) => p.type === 'exec')).toHaveLength(0);
// A state is a name in a machine; its ports only anchor transitions, so it never runs.
else if (def.category === 'state') expect(def.run).toBeUndefined();
// A shader node is compiled to GLSL, a particle node to a function, a sound FX node to a
// stage of a voice, an instrument's own node to part of a note and a node of a song's routing
// (#350) or of the master routing (#351) to buses: none is ever run.
else if (def.category === 'shader' || def.category === 'particles' || def.category === 'sound')
expect('emit' in def || 'instrument' in def || isSongRoutingDef(def) || isMasterRoutingDef(def)).toBe(
true,
);
// The end of a block runs as part of the node that opens it (`Find` … `Match`).
else if (defs.some((d) => d.opens?.type === def.type)) expect(def.run).toBeUndefined();
// Everything else does one of the two: a step (`run`), or an answer whenever asked (`read`).
else expect(typeof (def.run ?? def.read)).toBe('function');
expect(keys.every((k) => k.length > 0)).toBe(true);
}
});
it('type-checks port connections', () => {
expect(portsCompatible('exec', 'exec')).toBe(true);
expect(portsCompatible('exec', 'number')).toBe(false);
expect(portsCompatible('number', 'any')).toBe(true);
expect(portsCompatible('any', 'boolean')).toBe(true);
expect(portsCompatible('number', 'boolean')).toBe(false);
expect(portsCompatible('object', 'object')).toBe(true);
});
});
describe('GraphInterpreter', () => {
it('runs an event pulse and pulls data lazily (speed × dt moves the owner)', () => {
const { behavior } = withMover(makeProject());
const interpreter = new GraphInterpreter(behavior.graph);
const ctx = fakeContext({ variables: { speed: 100 } });
const fired = fire(interpreter, 'OnKeyHeld', ctx, { dt: 0.5 }, (n) => n.params.key === 'ArrowRight');
expect(fired).toBe(1);
expect(ctx.owner!.x).toBe(50);
expect(fire(interpreter, 'OnKeyHeld', ctx, { dt: 0.5 }, (n) => n.params.key === 'ArrowLeft')).toBe(0);
expect(ctx.owner!.x).toBe(50);
});
it('uses inline values for unconnected inputs', () => {
const { behavior, edit } = emptyBehavior();
const start = edit.addNode('OnStart');
const self = edit.addNode('Self');
const move = edit.addNode('Move', { dx: 7, dy: -3 });
edit.wire([
[start, 'exec', move, 'exec'],
[self, 'object', move, 'object'],
]);
const ctx = fakeContext();
fire(new GraphInterpreter(behavior.graph), 'OnStart', ctx);
expect(ctx.self.x).toBe(7);
expect(ctx.self.y).toBe(-3);
});
it('uses port defaults for unconnected inputs (Move scale = 1, Clamp 0…1)', () => {
const { behavior, edit } = emptyBehavior();
const start = edit.addNode('OnStart');
const self = edit.addNode('Self');
const clamp = edit.addNode('Clamp', { value: 5 });
const move = edit.addNode('Move', { dx: 4 });
edit.wire([
[start, 'exec', move, 'exec'],
[self, 'object', move, 'object'],
[clamp, 'result', move, 'dy'],
]);
const ctx = fakeContext();
fire(new GraphInterpreter(behavior.graph), 'OnStart', ctx);
expect(ctx.self.x).toBe(4); // scale defaulted to 1, not 0
expect(ctx.self.y).toBe(1); // clamp(5, 0, 1)
});
it('five-node mover: Axis input → Move(dt from On update) moves speed × dt, diagonals normalized', () => {
const { behavior, edit } = emptyBehavior(['speed']);
const update = edit.addNode('OnUpdate');
const owner = edit.addNode('Owner');
const axis = edit.addNode('AxisInput');
const speed = edit.variables(['speed']);
const move = edit.addNode('Move');
edit.wire([
[update, 'exec', move, 'exec'],
[update, 'dt', move, 'dt'],
[owner, 'object', move, 'object'],
[axis, 'x', move, 'dx'],
[axis, 'y', move, 'dy'],
[speed, 'speed', move, 'scale'],
]);
expect(behavior.graph.nodes).toHaveLength(5);
const interpreter = new GraphInterpreter(behavior.graph);
const run = (keys: string[]) => {
const ctx = fakeContext({ variables: { speed: 100 }, dt: 0.5, isKeyDown: (k) => keys.includes(k) });
fire(interpreter, 'OnUpdate', ctx, { dt: 0.5 });
return { x: ctx.owner!.x, y: ctx.owner!.y };
};
expect(run([])).toEqual({ x: 0, y: 0 });
expect(run(['ArrowRight'])).toEqual({ x: 50, y: 0 });
expect(run(['ArrowLeft'])).toEqual({ x: -50, y: 0 });
expect(run(['ArrowUp'])).toEqual({ x: 0, y: -50 });
const diagonal = run(['ArrowLeft', 'ArrowUp']);
expect(Math.hypot(diagonal.x, diagonal.y)).toBeCloseTo(50, 6); // same distance as a straight move
expect(diagonal.x).toBeCloseTo(-50 / Math.SQRT2, 6);
expect(diagonal.y).toBeCloseTo(-50 / Math.SQRT2, 6);
expect(run(['ArrowLeft', 'ArrowRight'])).toEqual({ x: 0, y: 0 }); // opposite keys cancel
});
it('vector and math helpers', () => {
const { behavior, edit } = emptyBehavior();
const start = edit.addNode('OnStart');
const sources = [
edit.addNode('Normalize', { x: 3, y: 4 }),
edit.addNode('Length', { x: 3, y: 4 }),
edit.addNode('Sqrt', { value: 16 }),
edit.addNode('Abs', { value: -2 }),
edit.addNode('Min', { a: 3, b: -1 }),
edit.addNode('Max', { a: 3, b: -1 }),
];
const ports = ['x', 'result', 'result', 'result', 'result', 'result'];
// One Log per source, chained after On start.
let previous = start;
sources.forEach((source, i) => {
const log = edit.addNode('Log');
edit.wire([
[previous, 'exec', log, 'exec'],
[source, ports[i]!, log, 'message'],
]);
previous = log;
});
const ctx = fakeContext();
fire(new GraphInterpreter(behavior.graph), 'OnStart', ctx);
expect(ctx.logs).toEqual(['0.6', '5', '4', '2', '-1', '3']);
});
it('follows Branch, writes variables and logs', () => {
const { behavior, edit } = emptyBehavior(['count']);
const start = edit.addNode('OnStart');
const get = edit.variables(['count']);
const cmp = edit.addNode('Compare', { op: '<', b: 3 });
const branch = edit.addNode('Branch');
const add = edit.addNode('Add', { b: 1 });
const set = edit.variables(['count'], { write: true });
const logThen = edit.addNode('Log', { message: 'then' });
const logElse = edit.addNode('Log', { message: 'else' });
edit.wire([
[start, 'exec', branch, 'exec'],
[get, 'count', cmp, 'a'],
[cmp, 'result', branch, 'condition'],
[branch, 'then', set, 'exec'],
[get, 'count', add, 'a'],
[add, 'result', set, 'count'],
[set, 'exec', logThen, 'exec'],
[branch, 'else', logElse, 'exec'],
]);
const interpreter = new GraphInterpreter(behavior.graph);
const ctx = fakeContext({ variables: { count: 0 } });
for (let i = 0; i < 5; i++) fire(interpreter, 'OnStart', ctx);
expect(ctx.variables.count).toBe(3);
expect(ctx.logs).toEqual(['then', 'then', 'then', 'else', 'else']);
});
it('reports traversed edges and nodes to the trace listener', () => {
const { behavior, nodes } = withMover(makeProject());
const interpreter = new GraphInterpreter(behavior.graph);
const edges: string[] = [];
const visited: string[] = [];
interpreter.trace = { onEdge: (id) => edges.push(id), onNode: (id) => visited.push(id) };
fire(interpreter, 'OnKeyHeld', fakeContext(), { dt: 1 });
expect(edges).toHaveLength(1);
expect(visited).toContain(nodes.mul.id);
expect(visited).toContain(nodes.move.id);
});
it('stops a runaway flow instead of hanging', () => {
const { behavior, edit } = emptyBehavior();
const start = edit.addNode('OnStart');
const a = edit.addNode('Sequence');
const b = edit.addNode('Sequence');
edit.wire([
[start, 'exec', a, 'exec'],
[a, 'a', b, 'exec'],
[b, 'a', a, 'exec'],
]);
expect(() => fire(new GraphInterpreter(behavior.graph), 'OnStart', fakeContext())).toThrow(
/nested too deeply/,
);
});
it('stops a loop that would run forever', () => {
const { behavior, edit } = emptyBehavior(['count']);
const start = edit.addNode('OnStart');
const repeat = edit.addNode('Repeat', { times: 10_000_000 });
const log = edit.addNode('Log', { message: 'x' });
edit.wire([
[start, 'exec', repeat, 'exec'],
[repeat, 'body', log, 'exec'],
]);
expect(() => fire(new GraphInterpreter(behavior.graph), 'OnStart', fakeContext())).toThrow(/step limit/);
});
});
describe('Object by name', () => {
/** Both graphs below name "Target"; only the way the name reaches the node differs. */
function lookup(nodeParams: Record<string, string>, wireName: boolean) {
const { behavior, edit } = emptyBehavior();
const start = edit.addNode('OnStart');
const byName = edit.addNode('ObjectByName', nodeParams);
const log = edit.addNode('Log');
edit.wire([
[start, 'exec', log, 'exec'],
[byName, 'object', log, 'message'],
]);
if (wireName) {
const join = edit.addNode('Join', { a: 'Tar', b: 'get' });
edit.wire([[join, 'text', byName, 'name']]);
}
const ctx = fakeContext({ findByName: (name) => (name === 'Target' ? fakeEntity('Target') : null) });
fire(new GraphInterpreter(behavior.graph), 'OnStart', ctx);
return ctx.logs;
}
it('still reads a name stored as a node setting, the way every saved project holds it', () => {
expect(lookup({ name: 'Target' }, false)).toEqual(['Target']);
});
it('takes a name put together at runtime', () => {
expect(lookup({}, true)).toEqual(['Target']);
});
});
/**
* A loop is the one place where the per-pulse data cache would lie: every round has to read its
* inputs anew, or the body would keep computing with the values of the first round.
*/
describe('Repeat', () => {
/** "count = count + index" in the body of a Repeat, so the sum proves each round saw its own index. */
function summingLoop(times: number) {
const fixture = emptyBehavior(['count']);
const { edit } = fixture;
const start = edit.addNode('OnStart');
const repeat = edit.addNode('Repeat', { times });
const get = edit.variables(['count']);
const add = edit.addNode('Add');
const set = edit.variables(['count'], { write: true });
edit.wire([
[start, 'exec', repeat, 'exec'],
[repeat, 'body', set, 'exec'],
[get, 'count', add, 'a'],
[repeat, 'index', add, 'b'],
[add, 'result', set, 'count'],
]);
return { ...fixture, nodes: { repeat, set } };
}
it('runs the body once per round, each round seeing its own index', () => {
const { behavior } = summingLoop(5);
const ctx = fakeContext({ variables: { count: 0 } });
fire(new GraphInterpreter(behavior.graph), 'OnStart', ctx);
// 0+1+2+3+4. A stale data cache would add the first round's index five times (0) instead.
expect(ctx.variables.count).toBe(10);
});
it('runs nothing at all for a count of zero', () => {
const { behavior } = summingLoop(0);
const ctx = fakeContext({ variables: { count: 7 } });
fire(new GraphInterpreter(behavior.graph), 'OnStart', ctx);
expect(ctx.variables.count).toBe(7);
});
it('continues along done when the rounds are over', () => {
const { behavior, edit, nodes } = summingLoop(3);
const done = edit.addNode('Log', { message: 'done' });
edit.wire([[nodes.repeat, 'done', done, 'exec']]);
const ctx = fakeContext({ variables: { count: 0 } });
fire(new GraphInterpreter(behavior.graph), 'OnStart', ctx);
expect({ count: ctx.variables.count, logs: ctx.logs }).toEqual({ count: 3, logs: ['done'] });
});
it('nests: the inner loop starts over for every round of the outer one', () => {
const { behavior, edit } = emptyBehavior(['count']);
const start = edit.addNode('OnStart');
const outer = edit.addNode('Repeat', { times: 3 });
const inner = edit.addNode('Repeat', { times: 4 });
const get = edit.variables(['count']);
const add = edit.addNode('Add', { b: 1 });
const set = edit.variables(['count'], { write: true });
edit.wire([
[start, 'exec', outer, 'exec'],
[outer, 'body', inner, 'exec'],
[inner, 'body', set, 'exec'],
[get, 'count', add, 'a'],
[add, 'result', set, 'count'],
]);
const ctx = fakeContext({ variables: { count: 0 } });
fire(new GraphInterpreter(behavior.graph), 'OnStart', ctx);
expect(ctx.variables.count).toBe(12);
});
it('leaves the world alone after the loop: what follows reads current values, not the last round', () => {
const { behavior, edit } = emptyBehavior(['count']);
const start = edit.addNode('OnStart');
const repeat = edit.addNode('Repeat', { times: 3 });
const get = edit.variables(['count']);
const add = edit.addNode('Add', { b: 1 });
const set = edit.variables(['count'], { write: true });
const after = edit.variables(['count'], { write: true });
const afterAdd = edit.addNode('Multiply', { b: 10 });
edit.wire([
[start, 'exec', repeat, 'exec'],
[repeat, 'body', set, 'exec'],
[get, 'count', add, 'a'],
[add, 'result', set, 'count'],
[repeat, 'done', after, 'exec'],
[get, 'count', afterAdd, 'a'],
[afterAdd, 'result', after, 'count'],
]);
const ctx = fakeContext({ variables: { count: 0 } });
fire(new GraphInterpreter(behavior.graph), 'OnStart', ctx);
// 3 rounds, then ×10 on the *current* count – a cache left over from the last round would give 20.
expect(ctx.variables.count).toBe(30);
});
});
/**
* `For each` over the list variable `names`, "break" = (item == wanted). The body logs the item it
* runs for, done logs item, index and stopped run together, so the logs show every round and where the loop ended.
*/
describe('For each', () => {
function search(names: readonly PropertyValue[], wanted: string | null) {
const fixture = emptyBehavior();
const { edit, behavior, stack } = fixture;
stack.execute(new AddVariableCommand(behavior.id, 'names', 'list'));
const start = edit.addNode('OnStart');
const each = edit.addNode('ForEach');
const get = edit.variables(['names']);
const body = edit.addNode('Log');
const done = edit.addNode('Log');
const line = edit.addNode('Join');
const tail = edit.addNode('Join');
edit.wire([
[start, 'exec', each, 'exec'],
[get, 'names', each, 'list'],
[each, 'body', body, 'exec'],
[each, 'item', body, 'message'],
[each, 'done', done, 'exec'],
[each, 'item', line, 'a'],
[each, 'index', tail, 'a'],
[each, 'stopped', tail, 'b'],
[tail, 'text', line, 'b'],
[line, 'text', done, 'message'],
]);
if (wanted !== null) {
const equals = edit.addNode('Equals', { b: wanted });
edit.wire([
[each, 'item', equals, 'a'],
[equals, 'result', each, 'break'],
]);
}
const ctx = fakeContext({ variables: { names: [...names] } });
fire(new GraphInterpreter(behavior.graph), 'OnStart', ctx);
return ctx.logs;
}
it('runs the body once per element, each round seeing its own item', () => {
expect(search(['a', 'b', 'c'], null)).toEqual(['a', 'b', 'c', '-1false']);
});
it('stops at the first element the break is true for, and done sees that one', () => {
// The body of the matching round does not run: "b" is logged by done only.
expect(search(['a', 'b', 'c', 'b'], 'b')).toEqual(['a', 'b1true']);
});
it('reads the break anew every round: it is true for the element at hand, not for the first one', () => {
expect(search(['a', 'b', 'c'], 'c')).toEqual(['a', 'b', 'c2true']);
});
it('without a match runs every round and done sees no item, index -1', () => {
expect(search(['a', 'b'], 'x')).toEqual(['a', 'b', '-1false']);
});
it('runs nothing for an empty list and goes straight to done', () => {
expect(search([], 'a')).toEqual(['-1false']);
});
});
describe('graph commands', () => {
it('rejects incompatible, self and duplicate connections', () => {
const {
edit,
nodes: { held, mul, move },
} = withMover(makeProject());
expect(() => edit.connect(held, 'exec', mul, 'a')).toThrow(/Cannot connect/);
expect(() => edit.connect(mul, 'result', mul, 'a')).toThrow(/itself/);
expect(() => edit.connect(held, 'exec', move, 'exec')).toThrow(/Already/);
expect(() => edit.connect(held, 'nope', move, 'exec')).toThrow(/Port/);
});
it('replaces the edge of a data input and restores it on undo', () => {
const { behavior, stack, edit, nodes } = withMover(makeProject());
const literal = edit.addNode('Number', { value: 9 });
const before = behavior.graph.edges.length;
edit.connect(literal, 'value', nodes.move, 'dx');
expect(behavior.graph.edges.length).toBe(before); // one replaced, one added
const sourceOfDx = () =>
behavior.graph.edges.find((e) => e.to.node === nodes.move.id && e.to.port === 'dx')!.from.node;
expect(sourceOfDx()).toBe(literal.id);
stack.undo();
expect(sourceOfDx()).toBe(nodes.mul.id);
});
it('removing a node drops its edges; undo restores both', () => {
const { behavior, stack, nodes } = withMover(makeProject());
const edgesBefore = behavior.graph.edges.length;
stack.execute(new RemoveNodeCommand(behavior.id, nodes.mul.id));
expect(findNode(behavior.graph, nodes.mul.id)).toBeUndefined();
expect(behavior.graph.edges.length).toBe(edgesBefore - 3);
stack.undo();
expect(findNode(behavior.graph, nodes.mul.id)).toBeDefined();
expect(behavior.graph.edges.length).toBe(edgesBefore);
stack.execute(new DisconnectCommand(behavior.id, behavior.graph.edges[0]!.id));
expect(behavior.graph.edges.length).toBe(edgesBefore - 1);
stack.undo();
expect(behavior.graph.edges.length).toBe(edgesBefore);
});
it('coerces declared params and keeps inline input values', () => {
const { behavior, stack, nodes } = withMover(makeProject());
stack.execute(new SetNodeParamCommand(behavior.id, nodes.held.id, 'key', 'ArrowLeft'));
stack.execute(new SetNodeParamCommand(behavior.id, nodes.move.id, 'dy', 4));
const held = findNode(behavior.graph, nodes.held.id)!;
const move = findNode(behavior.graph, nodes.move.id)!;
expect(held.params.key).toBe('ArrowLeft');
expect(move.params.dy).toBe(4);
stack.undo();
expect(move.params.dy).toBeUndefined();
});
});
describe('variable commands', () => {
it('adds, renames (including graph references and overrides) and removes variables', () => {
const f = withMover(makeSpriteScene());
const { behavior, stack, nodes, object } = f;
const logic = place(f, behavior.id, { x: 0, y: 0 });
object(logic).overrides.speed = 5;
stack.execute(new RenameVariableCommand(behavior.id, 'speed', 'velocity'));
expect(behavior.variables[0]!.key).toBe('velocity');
expect(behavior.props).toEqual({
enabled: true,
keepOnSceneLoad: false,
runInEditor: false,
runWhilePaused: false,
velocity: 0,
});
expect(object(logic).overrides).toEqual({ velocity: 5 });
expect(findNode(behavior.graph, nodes.speed.id)!.ports).toEqual([{ key: 'velocity', kind: 'number' }]);
stack.undo();
expect(behavior.variables[0]!.key).toBe('speed');
expect(object(logic).overrides).toEqual({ speed: 5 });
expect(() => stack.execute(new AddVariableCommand(behavior.id, 'speed', 'number'))).toThrow(/already/);
expect(() => stack.execute(new AddVariableCommand(behavior.id, '1bad', 'number'))).toThrow(/names/);
stack.execute(new RemoveVariableCommand(behavior.id, 'speed'));
expect(behavior.variables).toHaveLength(0);
expect(object(logic).overrides).toEqual({});
stack.undo();
expect(behavior.variables).toHaveLength(1);
expect(object(logic).overrides).toEqual({ speed: 5 });
});
});
describe('behavior serialization', () => {
it('round-trips variables and graph, dropping unknown node types and dangling edges', () => {
const { project, behavior } = withMover(makeProject());
const loaded = findAsset(roundTrip(project), behavior.id) as BehaviorAsset;
expect(loaded.variables).toEqual(behavior.variables);
expect(loaded.graph).toEqual(behavior.graph);
expect(loaded.props).toEqual({
enabled: true,
keepOnSceneLoad: false,
runInEditor: false,
runWhilePaused: false,
speed: 0,
});
const raw = serializeProject(project) as {
assets: { id: string; graph?: { nodes: unknown[]; edges: unknown[] } }[];
};
const rawGraph = raw.assets.find((a) => a.id === behavior.id)!.graph!;
rawGraph.nodes.push({ id: 'zzz', type: 'DoesNotExist', x: 0, y: 0, params: {} });
rawGraph.edges.push({
id: 'e-bad',
from: { node: 'zzz', port: 'exec' },
to: { node: behavior.graph.nodes[0]!.id, port: 'exec' },
});
const cleaned = findAsset(deserializeProject(raw), behavior.id) as BehaviorAsset;
expect(cleaned.graph.nodes.length).toBe(behavior.graph.nodes.length);
expect(cleaned.graph.edges.length).toBe(behavior.graph.edges.length);
});
it('keeps a node param that is a whole list or a struct, not just a single value', () => {
const { project, behavior, edit } = emptyBehavior();
const list = edit.addNode('List', { value: [3, 1, 4] });
const struct = edit.addNode('Number', { bundle: { x: 2, tags: ['a'] } });
const loaded = findAsset(roundTrip(project), behavior.id) as BehaviorAsset;
expect(findNode(loaded.graph, list.id)!.params.value).toEqual([3, 1, 4]);
expect(findNode(loaded.graph, struct.id)!.params.bundle).toEqual({ x: 2, tags: ['a'] });
});
});
describe('unknown node types', () => {
it('are rejected as a CommandError by execute, not thrown from the constructor', () => {
const fixture = makeProject();
const behavior = makeBehavior(fixture, 'B');
// Building the command must not throw: callers construct it outside the editor's
// error handling (`state.execute(new AddNodeCommand(…))`), so a throw here would crash.
const command = new AddNodeCommand(behavior.id, 'DoesNotExist', 0, 0);
expect(command.label).toBe('Add DoesNotExist');
expect(() => command.execute(fixture.project)).toThrow(CommandError);
expect(behavior.graph.nodes).toHaveLength(0);
});
});
describe('dropping an edge on a node', () => {
/** A behavior with a number source and a Clamp, so a drag has several compatible inputs. */
function fixtureWithClamp() {
const fixture = makeProject();
const behavior = makeBehavior(fixture, 'B');
const edit = graphEditor(fixture, behavior);
return { graph: behavior.graph, edit, number: edit.addNode('Number'), clamp: edit.addNode('Clamp') };
}
it('picks the first compatible input', () => {
const { graph, number, clamp } = fixtureWithClamp();
const from = { nodeId: number.id, port: 'value', isOutput: true };
expect(dropTargetPort(graph, from, clamp.id, NO_LOOKUP)).toEqual({
nodeId: clamp.id,
port: 'value',
isOutput: false,
});
});
it('skips inputs that already hold an edge', () => {
const { graph, edit, number, clamp } = fixtureWithClamp();
const other = edit.addNode('Number');
edit.connect(other, 'value', clamp, 'value');
const from = { nodeId: number.id, port: 'value', isOutput: true };
expect(dropTargetPort(graph, from, clamp.id, NO_LOOKUP)?.port).toBe('min');
});
it('falls back to the last compatible input once every one is taken', () => {
const { graph, edit, number, clamp } = fixtureWithClamp();
for (const port of ['value', 'min', 'max']) edit.connect(edit.addNode('Number'), 'value', clamp, port);
const from = { nodeId: number.id, port: 'value', isOutput: true };
// Not free, but the drop still connects – it replaces the edge, as dropping on the port would.
expect(dropTargetPort(graph, from, clamp.id, NO_LOOKUP)?.port).toBe('max');
});
it('keeps offering an exec input, which is never exclusive', () => {
const fixture = makeProject();
const behavior = makeBehavior(fixture, 'B');
const edit = graphEditor(fixture, behavior);
const held = edit.addNode('OnKeyHeld');
const move = edit.addNode('SetPosition');
edit.connect(edit.addNode('OnKeyHeld'), 'exec', move, 'exec');
const from = { nodeId: held.id, port: 'exec', isOutput: true };
expect(dropTargetPort(behavior.graph, from, move.id, NO_LOOKUP)?.port).toBe('exec');
});
it('refuses a node that offers nothing compatible, and the node itself', () => {
const { graph, edit, number, clamp } = fixtureWithClamp();
const boolean = edit.addNode('Boolean');
const from = { nodeId: number.id, port: 'value', isOutput: true };
expect(dropTargetPort(graph, from, boolean.id, NO_LOOKUP)).toBeNull();
expect(dropTargetPort(graph, from, number.id, NO_LOOKUP)).toBeNull();
// A pair that is already wired is not offered again either.
edit.connect(number, 'value', clamp, 'value');
edit.connect(number, 'value', clamp, 'min');
edit.connect(number, 'value', clamp, 'max');
expect(dropTargetPort(graph, from, clamp.id, NO_LOOKUP)).toBeNull();
});
it('resolves a drag started at an input to an output', () => {
const { graph, number, clamp } = fixtureWithClamp();
const from = { nodeId: clamp.id, port: 'value', isOutput: false };
expect(dropTargetPort(graph, from, number.id, NO_LOOKUP)).toEqual({
nodeId: number.id,
port: 'value',
isOutput: true,
});
});
});
describe('the palette offered when an edge is dropped into empty space', () => {
const offers = (type: string, fromType: PortType, fromIsOutput: boolean) =>
defAcceptsFrom(requireNodeDef(type), fromType, fromIsOutput);
it('offers only nodes with a matching input when the drag started at an output', () => {
expect(offers('Move', 'exec', true)).toBe(true);
expect(offers('Clamp', 'number', true)).toBe(true);
// An exec output has no business at a data node, nor a number at a node without number inputs.
expect(offers('Number', 'exec', true)).toBe(false);
expect(offers('OnUpdate', 'number', true)).toBe(false);
});
it('looks at outputs instead when the drag started at an input', () => {
expect(offers('Number', 'number', false)).toBe(true);
expect(offers('OnUpdate', 'exec', false)).toBe(true);
expect(offers('Number', 'exec', false)).toBe(false);
expect(offers('StopGame', 'number', false)).toBe(false);
});
it('lets `any` match every data type, but never exec', () => {
expect(offers('Log', 'number', true)).toBe(true);
expect(offers('Log', 'string', true)).toBe(true);
expect(offers('ToText', 'exec', true)).toBe(false);
});
it('wires the picked node to its first compatible port', () => {
expect(firstPortFor(requireNodeDef('Clamp'), 'number', true)).toBe('value');
expect(firstPortFor(requireNodeDef('Move'), 'exec', true)).toBe('exec');
expect(firstPortFor(requireNodeDef('Number'), 'number', false)).toBe('value');
expect(firstPortFor(requireNodeDef('Number'), 'exec', true)).toBeNull();
});
});