Files
feuerwerk/tests/core/list-value.test.ts
adminandClaude Opus 5.5 7979b8ff19
game-maker / gate (push) Successful in 3m28s
game-maker / suite (push) Successful in 10m14s
Let structs and lists hold objects across behavior runs (#238)
An object could only live in a dedicated object variable, kept in slots
beside the variable bag. Struct fields and list items could not hold
one, so a spawned object packed into a struct or list was lost. This
replaces the slots with one mechanism for all three places.

- "No object" has one resting form everywhere: {"$object": ""}. A
  running game can tell an object slot from an empty text that way.
- During play the object handle lives directly in the value, also
  nested in structs and lists. objectSlots.ts and the special paths for
  Keep and Properties are gone.
- liveObjects.ts strips objects to (null) at every exit: overrides the
  editor run writes back to the scene, saved values of persistent
  Variables assets, live values in the inspector, and the world
  snapshot of the test hooks (objects as names there).
- A destroyed object reads as (null) through isAlive, alone, in a
  struct field or as a list item.
- "+ Field" and "+ Item" offer Object. The inspector and the list tab
  show a fixed (null) row without input.
- Lists from Raycast all stay objects when written to a variable.
  Before they turned into names.
- A struct that only changes by an object writes no override. A list
  that grows by an object writes [(null)], its length really changed.

Found on the way: CI at 98211a8 failed only in e2e 21d. #237 added
asset to the field kinds without updating that fixed expectation. 21d
now expects ...,animation,asset,object,struct.

No project on the server has object variables, so no old data is
affected.

Tests:
- ./check.sh: 169 files, 2475 tests, CHECK EXIT 0.
- e2e 6, 21, 23, 32: ALL PASSED, 213 checks.
- object-variable.test.ts rewritten: variable, struct field and list
  item over several frames, destroyed objects, nothing in scene, file
  or save, editor run reload, Keep.
- New e2e 21d-ii adds an Object item by click. 21d and 23k updated.
- 7 counter-probes, each fails 1 to 9 tests. Originals back via cmp.
- Not tested on its own: stripping of inspector live values and the
  names in the test snapshot, the "+ Field -> Object" menu by click.
- e2e check total 1407, only calculated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 21:12:44 +02:00

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import { describe, expect, it } from 'vitest';
import { AddVariableCommand } from '../../src/core/commands/variableCommands';
import { SetOverrideCommand } from '../../src/core/commands/sceneObjectCommands';
import { NO_OBJECT, type PropertyBag, sameValue, tagged, textOf } from '../../src/core/model/Properties';
import { findAsset, objectHolders, type Project } from '../../src/core/model/Project';
import { deserializeProject } from '../../src/core/store/serialize';
import { coerceValue, variableDef } from '../../src/core/properties/PropertySchema';
import { coerceField } from '../../src/core/properties/kinds';
import { deviatesFromAsset } from '../../src/core/properties/resolve';
import {
asBoolean,
asEntity,
asList,
asNumber,
asString,
asStruct,
type Value,
writeTyped,
} from '../../src/core/graph';
import { bagWithoutObjects } from '../../src/core/graph/liveObjects';
import { IndexOf } from '../../src/core/graph/nodes/data/IndexOf';
import { NO_LOOKUP } from '../../src/core/graph/lookup';
import { fakeContext, fakeEntity, makeBehavior, makeSpriteScene, place, roundTrip } from '../helpers';
const findObject = (project: Project, id: string) =>
objectHolders(project)
.flatMap((holder) => holder.objects)
.find((o) => o.id === id);
describe('a list as a value', () => {
it('survives saving and loading – with its items, not as a string', () => {
const f = makeSpriteScene();
const behavior = makeBehavior(f, 'B');
f.stack.execute(new AddVariableCommand(behavior.id, 'grid', 'list'));
const object = place(f, behavior.id, { x: 0, y: 0 });
f.stack.execute(new SetOverrideCommand(f.sceneId, object, 'grid', [1, 0, 2]));
const loaded = roundTrip(f.project);
const stored = findObject(loaded, object)?.overrides.grid;
expect(stored).toEqual([1, 0, 2]);
});
it('survives inside a container instance too, where no schema is there to coerce it', () => {
// Instance edits are read from an untyped slot, so a primitives-only filter would drop the list silently.
const loaded = deserializeProject(
{
name: 'P',
activeSceneId: 's1',
assets: [
{
id: 's1',
type: 'scene',
objects: [
{
id: 'i1',
assetId: 'c1',
position: {},
instanceEdits: { b1: { overrides: { grid: [3, 4] } } },
},
],
},
{ id: 'c1', type: 'container', objects: [] },
],
},
'p1',
);
expect(findObject(loaded, 'i1')?.instanceEdits.b1?.overrides.grid).toEqual([3, 4]);
});
it('is compared by its items, so reloading does not turn every list into an override', () => {
// The same items in a fresh array: a reference compare would call this a deviation on every load.
expect(sameValue([1, 2, 3], [1, 2, 3])).toBe(true);
expect(sameValue([1, 2, 3], [1, 2])).toBe(false);
expect(sameValue([1, 2, 3], [1, 9, 3])).toBe(false);
});
it('an override that only repeats the default is not one', () => {
const f = makeSpriteScene();
const behavior = makeBehavior(f, 'B');
f.stack.execute(new AddVariableCommand(behavior.id, 'row', 'list'));
const asset = findAsset(f.project, behavior.id)!;
asset.props.row = [1, 2];
const object = place(f, behavior.id, { x: 0, y: 0 });
f.stack.execute(new SetOverrideCommand(f.sceneId, object, 'row', [1, 2]));
const placed = f.object(object);
expect(deviatesFromAsset(f.project, placed, asset, 'row')).toBe(false);
f.stack.execute(new SetOverrideCommand(f.sceneId, object, 'row', [1, 3]));
expect(deviatesFromAsset(f.project, placed, asset, 'row')).toBe(true);
});
it('keeps a loaded item as the kind it is, kind by kind', () => {
const def = variableDef('v', 'list', []);
expect(coerceValue(def, ['1', 2, true])).toEqual(['1', 2, true]);
expect(coerceValue(def, [tagged('color', 0xff0000)])).toEqual([tagged('color', 0xff0000)]);
// A colour only keeps its kind through the tag; as a bare number it is one.
expect(coerceValue(def, [0xff0000])).toEqual([0xff0000]);
});
it('a value that is not a list falls back to the default rather than becoming one', () => {
const def = variableDef('grid', 'list', [7]);
expect(coerceValue(def, 'nonsense')).toEqual([7]);
expect(coerceValue(def, ['1', 2])).toEqual(['1', 2]);
});
});
describe('a list carrying objects (#157)', () => {
const hero = fakeEntity('Hero', 10);
const crate = fakeEntity('Crate', 20);
it('hands the objects on as they are, and a lone object reads as a list of one', () => {
expect(asList([hero, crate])).toEqual([hero, crate]);
expect(asEntity(asList(hero)[0])).toBe(hero);
});
it('keeps its objects in a run’s bag, and lets none of them out of it', () => {
const bag: PropertyBag = { seen: ['x'] };
writeTyped(bag, 'seen', [hero, 3, crate]);
expect(bag.seen).toEqual([hero, 3, crate]);
expect(JSON.parse(JSON.stringify(bagWithoutObjects(bag)))).toEqual({ seen: [NO_OBJECT, 3, NO_OBJECT] });
});
it('reads as text by the names of its objects, not by what they are made of', () => {
expect(asString([hero, 3, crate])).toBe('Hero, 3, Crate');
});
it('is searched by identity, since two objects have no content to compare', () => {
const indexOf = (list: Value, value: Value) =>
asNumber(IndexOf.run!(fakeContext(), { list, value }, {}, IndexOf, 'exec', NO_LOOKUP).outputs?.index);
expect(indexOf([hero, crate], crate)).toBe(1);
expect(indexOf([hero, crate], fakeEntity('Crate', 20))).toBe(-1);
// A name is not the object of that name, and neither stands in for the other.
expect(indexOf([hero, crate], 'Crate')).toBe(-1);
expect(indexOf(['Hero', 'Crate'], crate)).toBe(-1);
});
});
describe('a struct as a value', () => {
it('compares by content, one level deep, and tells a different shape apart', () => {
expect(sameValue({ x: 1, tags: ['a'] }, { x: 1, tags: ['a'] })).toBe(true);
expect(sameValue({ x: 1, tags: ['a'] }, { x: 1, tags: ['b'] })).toBe(false);
expect(sameValue({ x: 1 }, { x: 1, y: 2 })).toBe(false);
expect(sameValue({ x: 1 }, [1])).toBe(false);
});
it('reads as text field by field, never as "[object Object]"', () => {
expect(textOf({ x: 1, tags: ['a', 'b'] })).toBe('x: 1, tags: a, b');
});
it('is not a live entity, and a live entity is not one', () => {
const handle = fakeEntity('Player');
expect(asStruct(handle)).toEqual({});
expect(asStruct({ x: 1 })).toEqual({ x: 1 });
expect(asEntity({ x: 1 })).toBeNull();
expect(asEntity(handle)).toBe(handle);
});
/** What lets one node set some values of a bundle without erasing the rest of it. */
it('keeps the fields of the slot it is written into, filling only the ones that arrive', () => {
const bag = { piece: { x: 1, y: 2, name: 'T' } };
writeTyped(bag, 'piece', { y: 9, gone: 5 });
expect(bag.piece).toEqual({ x: 1, y: 9, name: 'T' });
});
it('converts each field to the type that field already held', () => {
const bag = { piece: { count: 0, on: false, label: '' } };
writeTyped(bag, 'piece', { count: '7', on: 'yes', label: 42 });
expect(bag.piece).toEqual({ count: 7, on: true, label: '42' });
});
it('a non-struct written into a struct slot leaves the declared fields standing', () => {
const bag = { piece: { x: 1 } };
writeTyped(bag, 'piece', 5);
expect(bag.piece).toEqual({ x: 1 });
});
});
describe('a yes/no written as text', () => {
it('reads its spelling the same in a property, a struct field and a graph', () => {
const spellings = ['false', ' No ', '0', '', 'true', 'yes'];
const expected = [false, false, false, false, true, true];
const def = variableDef('on', 'boolean', true);
expect(spellings.map((s) => coerceValue(def, s))).toEqual(expected);
expect(spellings.map((s) => coerceField(s, 'boolean'))).toEqual(expected);
expect(spellings.map((s) => asBoolean(s))).toEqual(expected);
});
});