The editor gets a name of its own that fits beside Brandmauer, Glutspeicher and Feuerwehr. This is stage 1, 2 and 4 of #422: the name, the URL and the stored state in the browser. Repository, CI runners, containers and the GAME_MAKER_* variables follow in stage 3. - All paths come from SITE_PATH in src/core/site.ts: the API endpoint, the data folders, the play page and the base in vite.config.ts. A later move is one line instead of fifteen. - The window title, the sign-in screen, the playground and the README say Feuerwerk. The package, __feuerwerkPlay, the take worklet and the writing app in Ogg and Matroska follow. - The session cookie is now feuerwerk_session, so everyone signs in once more. - localStorage keys are now feuerwerk.*. moveOldStoredKeys copies the old game-maker.* keys over on the first start, so settings, panel sizes and save games survive. - tools/ci/serve.sh serves the build under /feuerwerk/. The variable GAME_MAKER_BASE_URL keeps its name until stage 3. Outside the repository, nockal.com/feuerwerk/ is a second symlink to the same tree. nginx sends the bare /game-maker/ folder there with a 301. Everything else under /game-maker/ is still served directly, so shared play links and the API keep working. Finding: when nginx redirects a path without a trailing slash or with a query, the Brandmauer answers with its own 307 to the same URL plus a slash, placed after the query. A play link would lose its token that way, which is why only the bare folder is redirected. Tests: - Gate on melektaus-atx: CHECK EXIT 0, 307 files, 4756 tests (4 new in site.test.ts). - Counter-check: when the migration misses the old prefix, 3 of the 4 new tests fail. - e2e 60 under /feuerwerk/: ALL PASSED, 20 checks. - From outside: /feuerwerk/ 200, /game-maker/ 301, an old play link 200. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
57 lines
2.6 KiB
Bash
57 lines
2.6 KiB
Bash
#!/bin/bash
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# Sourced, not run: it leaves the PHP server in the caller's background and exports
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# GAME_MAKER_BASE_URL, which every tool reads.
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#
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# The build wires its assets absolutely under /feuerwerk/dist/, so the checkout has to be
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# served under that path segment – hence the symlink into /srv rather than `-t .`.
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export GAME_MAKER_BASE_URL=http://127.0.0.1:8080/feuerwerk/
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feuerwerk_serve() {
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local root
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root=$(cd "$(dirname "${BASH_SOURCE[0]}")/../.." && pwd)
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mkdir -p "$root/data/projects" "$root/data/textures"
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node "$root/tools/ci/project-shells.mjs"
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# Since #177 the API needs a session, and the check tools sign in as `e2e`. A fresh checkout has
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# no accounts at all, so the job makes the one it needs, with a password of its own.
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if [ ! -f "$root/data/e2e-password.txt" ]; then
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head -c 24 /dev/urandom | base64 | tr -d '\n' >"$root/data/e2e-password.txt"
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echo >>"$root/data/e2e-password.txt"
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fi
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php "$root/tools/make-user.php" e2e "$(cat "$root/data/e2e-password.txt")"
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# The user management step (#179) needs an administrator of its own; it owns no project.
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if [ ! -f "$root/data/e2e-admin-password.txt" ]; then
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head -c 24 /dev/urandom | base64 | tr -d '\n' >"$root/data/e2e-admin-password.txt"
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echo >>"$root/data/e2e-admin-password.txt"
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fi
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php "$root/tools/make-user.php" e2e-admin "$(cat "$root/data/e2e-admin-password.txt")" admin
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# A server from an earlier step of the same job is fine to keep. Asked of the one route that
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# answers without a session, so "is it up" does not depend on being signed in.
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if curl -sf "${GAME_MAKER_BASE_URL}api/index.php?r=auth/session" >/dev/null 2>&1; then
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echo "server already up at $GAME_MAKER_BASE_URL"
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return 0
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fi
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mkdir -p /srv && ln -sfn "$root" /srv/feuerwerk
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# Uploaded videos are converted by the worker (#402); on stein2 that is the container
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# game-maker-video, here a process beside the server.
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php "$root/tools/video-worker.php" "$root/data" >/tmp/video-worker.log 2>&1 &
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# Without workers the single-threaded dev server stalls: the editor fetches project and
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# textures in parallel. The router serves videos with Range requests, see there.
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PHP_CLI_SERVER_WORKERS=8 php -S 0.0.0.0:8080 -t /srv "$root/tools/ci/router.php" >/tmp/php-server.log 2>&1 &
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for _ in $(seq 60); do
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curl -sf "${GAME_MAKER_BASE_URL}api/index.php?r=auth/session" >/dev/null 2>&1 && break
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sleep 0.5
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done
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if ! curl -sf "${GAME_MAKER_BASE_URL}api/index.php?r=auth/session" >/dev/null 2>&1; then
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echo "the server never came up" >&2
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tail -20 /tmp/php-server.log >&2
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return 1
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fi
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echo "serving $root at $GAME_MAKER_BASE_URL"
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}
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