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meleki/feuerwerk
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Code Issues 38 Actions Projects 1 Wiki Activity
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04dc254b3deece9c118d72278caa0a63df58d19a
feuerwerk/src/core/graph/nodes
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adminandClaude Opus 5 04dc254b3d
game-maker / gate (push) Successful in 1m33s
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game-maker / suite (push) Successful in 5m34s
Details
Play animation can blend into the new animation over a number of frames (#106)
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 10:03:53 +02:00
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action
Play animation can blend into the new animation over a number of frames (#106)
2026-09-17 10:03:53 +02:00
data
An animation is a value a graph can pick, and playing a running one makes it win again (#97)
2026-09-16 20:47:31 +02:00
events
An animation is previewed above its timeline: the root at the playhead, drawn but never written (#99)
2026-09-16 21:00:18 +02:00
flow
A machine that arrives as a value can still be commanded, so a name may name its state (#58)
2026-09-16 09:08:57 +02:00
variable
A shared value belongs to no behavior, so it becomes an asset of its own (#91)
2026-09-14 18:05:36 +02:00
index.ts
An animation is a value a graph can pick, and playing a running one makes it win again (#97)
2026-09-16 20:47:31 +02:00
shared.ts
A game that stays silent is only half a game, so a sound is an asset like any other (#45)
2026-09-15 07:54:28 +02:00
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