Files
feuerwerk/tools/e2e
rootandClaude Fable 5.1 06e1494f94
game-maker / suite (push) Successful in 8m13s
Textures: Linear/Nearest labels; prove the filter pass does not resample pixel art (#68)
Dropdown labels are now Linear (default) and Nearest; the stored values
linear/nearest are unchanged, old project files load as before.

e2e 12c-ii measures in Play at camera zoom 1.37 (screen scale 1.434): a
Nearest edge sampled across seven pixels is byte-identical with and without
a neutral Adjust colors shader, and brightness 0.5 on the same path darkens,
so the pass really runs there. New hook __gm.gameRect(id).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-13 12:53:21 +02:00
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