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feuerwerk
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0b32d3cbf303cfe78621fa72eeddd3d412451252
feuerwerk
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tools
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Claude Opus 5
0b32d3cbf3
game-maker / gate (push)
Successful in 1m41s
Details
game-maker / suite (push)
Successful in 6m7s
Details
The tilemap panel gains Fill and Pick: Fill floods the connected cells of the active layer that carry the same tile (edge neighbours only, bounded by the grid) as one undo step, Pick takes the tile of the clicked cell on the active layer, and holding Alt picks while any tool is active (
#133
)
...
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-18 12:31:19 +02:00
..
lib
The autotile asset is renamed to tile and gains a plain None (1 × 1) kind, which is now the default; older projects load their autotiles as floor tiles (
#131
)
2026-09-18 08:01:07 +02:00
01-hierarchy.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
02-inspector.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
03-play.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
04-assets.mjs
The autotile asset is renamed to tile and gains a plain None (1 × 1) kind, which is now the default; older projects load their autotiles as floor tiles (
#131
)
2026-09-18 08:01:07 +02:00
05-drawing.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
06-graph.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
07-parenting.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
08-colliders.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
09-containers.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
10-text-and-enabled.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
11-menus.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
12-textures.mjs
The texture field only offers pictures: each texture with its frames, no animations any more; an animation id left in an older project shows as a missing reference (
#143
)
2026-09-18 12:14:01 +02:00
13-frames.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
14-overflow.mjs
The assets and scene objects panels in the left column are split by a draggable splitter that keeps its ratio when the window is resized
2026-09-18 07:29:58 +02:00
15-aspect.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
16-container.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
17-editor-run.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
18-pause.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
19-nested-behavior.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
20-key-repeat.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
21-list.mjs
The list's kind check counts the animation kind, which is a row in the kind table since
#97
2026-09-16 21:25:46 +02:00
22-struct.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
23-variable-nodes.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
24-property-nodes.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
25-animation.mjs
Timeline keys can be copied and pasted at the playhead, duplicated with Ctrl+drag, and frames inserted or removed from a right-click menu (
#102
)
2026-09-17 12:53:56 +02:00
26-state-machine.mjs
A machine that arrives as a value can still be commanded, so a name may name its state (
#58
)
2026-09-16 09:08:57 +02:00
27-console.mjs
Shaders draw in the sprite's own pass: a Mesh with the graph's fragment, no filter (
#77
)
2026-09-13 15:31:08 +02:00
28-shader.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
29-transform.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
30-font.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
31-particles.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
32-scope.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
33-render-on-change.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
34-sound.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
35-load-scene.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
36-graph-groups.mjs
A box drawn around a part of the graph is part of it, so a fit frames it and a band catches it (
#95
)
2026-09-16 14:23:56 +02:00
37-nine-slice.mjs
A frame with borders tiles unless told to stretch
2026-09-16 18:13:11 +02:00
38-plugins.mjs
Plugins are switched on and off in a Plugins tab, the server keeps the state in data/plugins/plugins.json, and switched-off plugins are never delivered (
#114
)
2026-09-17 20:15:51 +02:00
39-tile.mjs
The autotile asset is renamed to tile and gains a plain None (1 × 1) kind, which is now the default; older projects load their autotiles as floor tiles (
#131
)
2026-09-18 08:01:07 +02:00
40-tilemap.mjs
The tilemap panel gains Fill and Pick: Fill floods the connected cells of the active layer that carry the same tile (edge neighbours only, bounded by the grid) as one undo step, Pick takes the tile of the clicked cell on the active layer, and holding Alt picks while any tool is active (
#133
)
2026-09-18 12:31:19 +02:00
index.mjs
The autotile asset is renamed to tile and gains a plain None (1 × 1) kind, which is now the default; older projects load their autotiles as floor tiles (
#131
)
2026-09-18 08:01:07 +02:00