- Graph: nodes.ts split into nodes/<category>/<Type>.ts (62 files) with shared.ts factories and index.ts registry; NodeContext/values/NodeRegistry separated, writeTyped() replaces duplicated typed writes - Comments: one style (JSDoc on non-obvious exports, // for decisions and traps), wrong/stale comments fixed or removed, ids.ts now real 10 base-36 chars - Core: chainOf, shared worldPosition/editorPosition core, commands/require.ts, commands/naming.ts, util/list.ts, setBagValue/toPosition/propDef; dead code removed (isBehaviorAsset, SCENE_OBJECT_SCHEMA, CommandStack.subscribe, Input.axis, setMode, titleText, World.worldPosition, unused ctor params) - Editor: Inspector split into inspector/ sections, App.ts into Editor.ts + debugHook.ts + shortcuts.ts, Viewport into items.ts + symbols.ts, shared "Add collider" action, unified type labels/swatches - UI toolkit: Widget.trackHover/onPointerRelease, drawControlBox, math helpers, Popup.openBelow, Menu/Dialog/ColorPicker/ListRow in own files, named Theme sizes - Tools: seed-demo/smoke-demo and demo-check project removed, tools/lib (harness, projects, builders), e2e.mjs as runner over tools/e2e/*.mjs sections - Tests: tests/helpers.ts replaces copied fixtures and NodeContext doubles Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
18 lines
579 B
TypeScript
18 lines
579 B
TypeScript
import type { NodeDef } from '../../NodeRegistry';
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import { asNumber } from '../../values';
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import { num, withDefault } from '../shared';
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export const Random: NodeDef = {
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type: 'Random',
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label: 'Random',
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category: 'data',
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description: 'A random number between min and max (min included, max not).',
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inputs: [withDefault(num('min'), 0), withDefault(num('max'), 1)],
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outputs: [num('result')],
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params: [],
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run: (_ctx, inputs) => {
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const min = asNumber(inputs.min);
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return { outputs: { result: min + Math.random() * (asNumber(inputs.max) - min) } };
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},
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};
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