Files
feuerwerk/src/core/graph/variablePorts.ts
T
adminandClaude Opus 5.5 0c5ac32b59
game-maker / gate (push) Successful in 3m52s
game-maker / suite (push) Successful in 10m24s
Let structs and lists nest to any depth (#239)
Structs and lists were capped at two fixed levels (list of structs,
struct with a list field). Anything deeper was dropped silently on
load, in node settings and when written to a variable. The cap came
from an early design choice, not from a technical need, so it is
lifted completely instead of adding a third fixed level.

- One kind list NESTED_KINDS replaces ListItemKind and
  StructFieldKind. The flat special cases in listItems.ts are gone,
  every value goes through one recursive path.
- A struct inside a struct is declared, like a top-level struct.
  Values coming in over an edge are brought into that shape. Struct
  items in lists still take their fields from the value.
- New valuePath.ts addresses any nested spot by keys and indices.
  ListSlot.field is now ListSlot.path.
- Field commands (add, rename, remove) take the path to the struct.
  They change declaration, own value and all overrides in one undo
  step, as before on the top level.
- Inspector: "+ Field" offers Struct and List on every level. A
  nested struct is a header row with its own "+ Field", its fields
  are indented one step further.
- List tab: a list item shows "n items" and opens one level deeper.
  The title shows the path, e.g. "Listy · nums · [3]".
- Pack in Pack now writes a struct into a struct field instead of
  text. Objects are kept at any depth and stripped at every exit.
- A list edit in a struct field without an existing object override
  now starts from the shown value instead of an empty struct.
- Old projects load unchanged. Save, load and save again gives the
  same result.

Tests:
- ./check.sh: 172 files, 2498 tests, CHECK EXIT 0
- e2e 21 + 22: ALL PASSED, 90 checks (new 21d-iii, 22f-ii,
  21d and 22f updated)
- 20 new unit tests in nested-values.test.ts and
  nested-list-slot.test.ts, three tests that pinned the old cap
  turned around
- 6 counter-probes, each fails 1 to 8 tests, originals restored
  and checked with cmp
- Not covered: a nested struct inside a struct item in the list
  tab has no e2e click

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 22:33:20 +02:00

43 lines
2.1 KiB
TypeScript
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
import { type DeclaredPortKind, isKindWith, KIND, plainKindOf } from '../properties/kinds';
import { itemKindOf, structItemFields } from '../properties/listItems';
import type { PropertyDef, StructFieldDef } from '../properties/PropertySchema';
import { isStruct, type PropertyValue } from '../model/Properties';
import type { DeclaredPort, GraphNode } from './Graph';
/** The port a variable or property travels on. A kind no port declares (an enum, a key) is what it travels as. */
export function portKindOf(def: PropertyDef): DeclaredPortKind {
if (isKindWith('port', def.kind)) return def.kind;
const plain = plainKindOf(KIND[def.kind].travels);
return plain !== undefined && isKindWith('port', plain) ? plain : 'text';
}
/**
* The bundle shape of a variable, if it has one: a struct variable declares it, a list takes it from
* the first struct item its default holds – items declare nothing, so the value is the only source.
* Both are what a Pack builds and an Expand takes apart, so both can seed a node's fields.
*/
export function structShapeOf(def: PropertyDef): readonly StructFieldDef[] | undefined {
if (def.kind === 'struct') return def.fields;
if (def.kind !== 'list') return undefined;
const item = def.default.find((entry) => itemKindOf(entry) === 'struct');
return item === undefined ? undefined : itemShape(item);
}
/** The fields a struct item carries as a declaration would name them, nested ones included. */
function itemShape(item: PropertyValue | undefined): StructFieldDef[] {
return structItemFields(item).map(({ key, kind }) =>
kind === 'struct'
? { key, kind, fields: itemShape(isStruct(item) ? item[key] : undefined) }
: { key, kind },
);
}
/**
* The ports `fields` would add to `node`. A key the node already declares is left alone rather than
* retyped: it may carry an edge, and the manual declaration is the one the user typed.
*/
export function missingFieldPorts(node: GraphNode, fields: readonly StructFieldDef[]): DeclaredPort[] {
const taken = new Set((node.ports ?? []).map((p) => p.key));
return fields.filter((f) => !taken.has(f.key)).map((f) => ({ key: f.key, kind: f.kind }));
}