The editor gets a name of its own that fits beside Brandmauer, Glutspeicher and Feuerwehr. This is stage 1, 2 and 4 of #422: the name, the URL and the stored state in the browser. Repository, CI runners, containers and the GAME_MAKER_* variables follow in stage 3. - All paths come from SITE_PATH in src/core/site.ts: the API endpoint, the data folders, the play page and the base in vite.config.ts. A later move is one line instead of fifteen. - The window title, the sign-in screen, the playground and the README say Feuerwerk. The package, __feuerwerkPlay, the take worklet and the writing app in Ogg and Matroska follow. - The session cookie is now feuerwerk_session, so everyone signs in once more. - localStorage keys are now feuerwerk.*. moveOldStoredKeys copies the old game-maker.* keys over on the first start, so settings, panel sizes and save games survive. - tools/ci/serve.sh serves the build under /feuerwerk/. The variable GAME_MAKER_BASE_URL keeps its name until stage 3. Outside the repository, nockal.com/feuerwerk/ is a second symlink to the same tree. nginx sends the bare /game-maker/ folder there with a 301. Everything else under /game-maker/ is still served directly, so shared play links and the API keep working. Finding: when nginx redirects a path without a trailing slash or with a query, the Brandmauer answers with its own 307 to the same URL plus a slash, placed after the query. A play link would lose its token that way, which is why only the bare folder is redirected. Tests: - Gate on melektaus-atx: CHECK EXIT 0, 307 files, 4756 tests (4 new in site.test.ts). - Counter-check: when the migration misses the old prefix, 3 of the 4 new tests fail. - e2e 60 under /feuerwerk/: ALL PASSED, 20 checks. - From outside: /feuerwerk/ 200, /game-maker/ 301, an old play link 200. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
46 lines
1.5 KiB
PHP
46 lines
1.5 KiB
PHP
<?php
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// Router of the CI jobs' dev server (see serve.sh). `php -S` answers no Range requests, and Chrome
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// cannot seek in a video served without them (#402): a clip stayed at the video's first frame. On
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// stein2 nginx does this. Here the converted videos get their ranges; everything else is left to
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// the server as before.
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$path = rawurldecode((string) parse_url($_SERVER['REQUEST_URI'] ?? '', PHP_URL_PATH));
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if (!preg_match('#^/feuerwerk/data/videos/[0-9a-z]+/[0-9a-f]{64}\.mp4$#', $path)) {
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return false;
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}
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$file = $_SERVER['DOCUMENT_ROOT'] . $path;
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if (!is_file($file)) {
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return false;
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}
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$size = filesize($file);
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$start = 0;
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$end = $size - 1;
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header('Content-Type: video/mp4');
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header('Accept-Ranges: bytes');
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if (preg_match('/^bytes=(\d*)-(\d*)$/', $_SERVER['HTTP_RANGE'] ?? '', $range)) {
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if ($range[1] === '') {
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$start = max(0, $size - (int) $range[2]);
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} else {
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$start = (int) $range[1];
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if ($range[2] !== '') {
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$end = min($end, (int) $range[2]);
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}
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}
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if ($start > $end) {
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http_response_code(416);
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header("Content-Range: bytes */$size");
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return true;
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}
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http_response_code(206);
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header("Content-Range: bytes $start-$end/$size");
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}
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header('Content-Length: ' . ($end - $start + 1));
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if ($_SERVER['REQUEST_METHOD'] === 'HEAD') {
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return true;
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}
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$in = fopen($file, 'rb');
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$out = fopen('php://output', 'wb');
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stream_copy_to_stream($in, $out, $end - $start + 1, $start);
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return true;
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