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feuerwerk/tests/core/resolve.test.ts
T
rootandClaude Fable 5.1 42cafa7543
game-maker / suite (push) Failing after 3m59s
Shader assets: graph-built shaders, the Shader tab and sprite rows from the graph (#62)
A shader is an asset carrying a node graph (Texture color, Output, Property,
Color, Add/Subtract/Multiply/Divide, Mix, Luminance) that compiles to the GLSL
fragment of a Pixi filter. The Shader tab reuses the Behavior canvas; a sprite
wears a shader through its Shader picker, and the rows below it are the
graph's Property nodes. Property schema, resolution and deviation take the
project because a sprite's rows now live in another asset. The built-in
registry of the prototype is gone; "Adjust colors" ships as a graph in the
fixture and the three example games.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-12 22:41:14 +02:00

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import { describe, expect, it } from 'vitest';
import { buildAsset } from '../../src/core/commands/assetCommands';
import { createEmptyProject } from '../../src/core/model/Project';
import { createSceneObject } from '../../src/core/model/SceneObject';
import { coerceValue, defaultsFor, schemaFor } from '../../src/core/properties/PropertySchema';
import {
deviatesFromAsset,
deviatesFromTemplate,
inheritedValue,
isModified,
resolveAssetProps,
resolveSceneObjectProps,
} from '../../src/core/properties/resolve';
describe('PropertySchema', () => {
it('has no position on any asset type', () => {
for (const type of ['scene', 'camera', 'sprite'] as const) {
const keys = schemaFor(type).map((d) => d.key);
expect(keys).not.toContain('x');
expect(keys).not.toContain('y');
expect(keys).not.toContain('position');
}
});
it('provides defaults for every key', () => {
expect(defaultsFor('sprite')).toEqual({
enabled: true,
width: 100,
height: 100,
color: 0xffffff,
texture: '',
shader: '',
});
});
it('coerces values against the definition', () => {
const width = schemaFor('sprite').find((d) => d.key === 'width')!;
expect(coerceValue(width, -5)).toBe(1);
expect(coerceValue(width, '42')).toBe(42);
expect(coerceValue(width, 'abc')).toBe(100);
const color = schemaFor('sprite').find((d) => d.key === 'color')!;
expect(coerceValue(color, '#ff0000')).toBe(0xff0000);
expect(coerceValue(color, 0x1ffffff)).toBe(0xffffff);
});
});
describe('resolve', () => {
const project = createEmptyProject('p', 'P');
it('fills asset props with defaults and ignores unknown keys', () => {
const sprite = buildAsset('sprite', 'Box');
sprite.props = { width: 50, bogus: 1 };
expect(resolveAssetProps(project, sprite)).toEqual({
enabled: true,
width: 50,
height: 100,
color: 0xffffff,
texture: '',
shader: '',
});
});
it('applies sparse overrides on top of asset values', () => {
const sprite = buildAsset('sprite', 'Box');
sprite.props.color = 0x00ff00;
const object = createSceneObject('o1', sprite.id, { x: 10, y: 20 });
expect(resolveSceneObjectProps(project, sprite, object)).toEqual({
enabled: true,
width: 100,
height: 100,
color: 0x00ff00,
texture: '',
shader: '',
});
object.overrides.color = 0x0000ff;
expect(resolveSceneObjectProps(project, sprite, object).color).toBe(0x0000ff);
expect(inheritedValue(project, sprite, 'color')).toBe(0x00ff00);
});
it('detects asset values that differ from the schema default', () => {
const sprite = buildAsset('sprite', 'Box');
expect(isModified(project, sprite, 'width')).toBe(false); // explicit default counts as unmodified
sprite.props.width = 250;
expect(isModified(project, sprite, 'width')).toBe(true);
delete sprite.props.height; // missing → resolved from default → unmodified
expect(isModified(project, sprite, 'height')).toBe(false);
expect(isModified(project, sprite, 'bogus')).toBe(false);
});
it('ignores an override that carries the asset value – nothing to reset or apply', () => {
const sprite = buildAsset('sprite', 'Box');
sprite.props.width = 250;
const object = createSceneObject('o1', sprite.id, { x: 0, y: 0 });
expect(deviatesFromAsset(project, object, sprite, 'width')).toBe(false); // no override at all
object.overrides.width = 250; // same value as the asset → not a deviation
expect(deviatesFromAsset(project, object, sprite, 'width')).toBe(false);
object.overrides.width = 300;
expect(deviatesFromAsset(project, object, sprite, 'width')).toBe(true);
// The asset moving to the object's value settles the difference again.
sprite.props.width = 300;
expect(deviatesFromAsset(project, object, sprite, 'width')).toBe(false);
});
it('compares an instance against its template as overrides, not as values', () => {
const sprite = buildAsset('sprite', 'Box');
const template = createSceneObject('t1', sprite.id, { x: 0, y: 0 });
const object = createSceneObject('o1', sprite.id, { x: 0, y: 0 });
expect(deviatesFromTemplate(object, template, 'width')).toBe(false); // neither overrides
template.overrides.width = 140;
expect(deviatesFromTemplate(object, template, 'width')).toBe(true);
object.overrides.width = 140;
expect(deviatesFromTemplate(object, template, 'width')).toBe(false);
object.overrides.width = 77;
expect(deviatesFromTemplate(object, template, 'width')).toBe(true);
});
it('keeps position on the scene object only', () => {
const sprite = buildAsset('sprite', 'Box');
const object = createSceneObject('o1', sprite.id, { x: 10, y: 20 });
expect(object.position).toEqual({ x: 10, y: 20, z: 0 });
expect('position' in sprite).toBe(false);
expect(resolveSceneObjectProps(project, sprite, object)).not.toHaveProperty('x');
});
});