The corner tables are now derived from rmmz_core.js (Tilemap._addAutotile, FLOOR_AUTOTILE_TABLE, WALL_AUTOTILE_TABLE): the fill quadrants are taken rotated by half a tile so that neighbouring tiles meet with the quarters that sit next to each other on the sheet, and the inner corners come from the upper right tile of the block, not the upper left one. A test pins the model against both MZ tables, generated from rmmz_core.js rather than typed out. The animation check in e2e module 39 read its four pixels one by one and could straddle a frame change; step and pixels are now read in a single call. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
14 lines
171 B
Plaintext
14 lines
171 B
Plaintext
/data/projects/*.json
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/data/projects/*.tmp
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/data/textures/
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/data/fonts/
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/data/sounds/
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/data/plugins/
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/dist/
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/node_modules/
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/logs/
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/rpgmz/
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/wiki/
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/index.html
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/pasted-*.png
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