The agent knew 23 of the editor's commands. It could not point a Variables node at a variable, group nodes, edit ports, transitions, containers, colliders or the project settings. Stage 5a brings the catalog to 85 commands in five areas and keeps every answer short. - The catalog lists names and descriptions only. With a query (an area or command names) it adds the arguments. All schemas at once would pass the 60 000 character limit of one answer. - add_port points a Variables node at a variable. The port takes the variable's kind, and an unknown name is refused with the list of the ones that exist. - add_group and add_comment take nodes instead of coordinates. They follow the nodes after the arrange step, in the same undo step. - The rule for which list a port picks from moved into portChoices.ts. Inspector and agent now share it. - The frame of a group around nodes moved into annotationDrag.ts, so the button and the agent get the same frame. - list_assets returns the project settings. get_asset shows the content of placed containers with the ids overrides need. get_graph shows declared ports and frame colors. - A new node is placed at the height of its port, in the free spot whose links cross the fewest others. A source goes left of the node it feeds. Before, new nodes always went right of the rest. - Arrange breaks a tie in crossings by putting the flow on top, and exec links pull harder when a column is sorted. - A comment over a group keeps clear of the group's title bar. - The agent's instructions and lint_graph ask to look at crossings too and to call arrange_graph when there are more than needed. Left out on purpose: file assets (no upload), paste from the clipboard, internal wrapper commands and switching plugins on. Found on the way: - Variable commands on a Struct asset did not run through WithStructTypes. New fields did not reach variables of that type. - A query "variables" also matched set_variables_scope. A word that names an area now means only that area. Tests: - agent-catalog (new, 10), agent-edit, graph-arrange (3 new) and relay green. 11 bends of the code, all red. - e2e 71 on atx: 22/22, the new check sees port speed and a group around all 4 drawn nodes. - Live on a test project: a speed variable of 300 moved the player to x 150.03 in 0.5 s. A re-placed Variables node landed below Axis input with 4 crossings instead of 7. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
49 lines
1.7 KiB
TypeScript
49 lines
1.7 KiB
TypeScript
import { type Command, CommandError } from '../../src/core/commands/Command';
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import type { ToolHost, ToolResult } from '../../src/editor/agent/agentTools';
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import type { AgentView } from '../../src/editor/agent/agentView';
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import type { StepTarget } from '../../src/editor/agent/commandCatalog';
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import type { SceneFixture } from '../helpers';
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/** The editor behind the agent's tools, as the tests drive it: the fixture's project and undo stack. */
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export function hostFor(fixture: SceneFixture, deleteAnswer: string | null = null, follows = false) {
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const asked: string[][] = [];
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const shown: StepTarget[] = [];
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const host: ToolHost = {
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view: () => ({ play: 'editing' }) as AgentView,
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screenshot: () => Promise.resolve({ data: '', width: 0, height: 0 }),
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project: () => fixture.project,
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execute: (command: Command) => {
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try {
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fixture.stack.execute(command);
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return null;
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} catch (error) {
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if (error instanceof CommandError) return error.message;
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throw error;
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}
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},
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confirmDeletes: (ids) => {
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asked.push([...ids]);
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return Promise.resolve(deleteAnswer);
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},
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open: () => null,
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select: () => null,
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play: () => null,
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undo: () => {
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const label = fixture.stack.undoLabel;
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if (label !== null) fixture.stack.undo();
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return label;
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},
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redo: () => {
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const label = fixture.stack.redoLabel;
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if (label !== null) fixture.stack.redo();
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return label;
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},
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follows: () => follows,
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show: (focus) => shown.push(focus),
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};
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return { host, asked, shown };
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}
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export const text = (result: ToolResult) =>
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result.content.map((item) => (item.type === 'text' ? item.text : '')).join('\n');
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