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feuerwerk/src/core/properties/assetRef.ts
T
rootandClaude Opus 5 4d84231b9f Trim needless comments and fix the picker width
Remove comments that only restate the code, keeping the section banners
and the notes that carry a reason, a measured fact or an external
contract.

ButtonOptions.width claimed to be a fixed width but only set minWidth,
so the Graph and Texture pickers grew with the name they showed. It is
now what it promises, with a separate minWidth for the buttons that have
two forms. Narrow buttons shrink their padding, otherwise a 24px icon
button had 8px left for its glyph and truncate dropped it entirely.

__gm.labelsDropped() guards that class: the overflow guard only saw text
that was too wide, never a label truncated to nothing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 15:52:05 +02:00

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import type { Asset } from '../model/Asset';
import { type AssetType, isPlaceableType } from '../model/AssetTypes';
import { findAsset, type Project } from '../model/Project';
export const NO_ASSET_LABEL = 'None';
/**
* The asset's name, "None" for the empty id, `<id>?` when it no longer resolves – a dangling
* reference shows its id rather than passing for an empty field.
*/
export function assetRefLabel(project: Project | null, id: string): string {
if (id === '') return NO_ASSET_LABEL;
return (project ? findAsset(project, id) : undefined)?.name ?? `${id}?`;
}
/**
* The assets an `asset` property offers, in menu order; without `assetTypes` every placeable one.
* Sorted by name so the order does not depend on creation time.
*/
export function assetRefChoices(project: Project, assetTypes?: readonly AssetType[]): Asset[] {
const allowed = (asset: Asset): boolean =>
assetTypes ? assetTypes.includes(asset.type) : isPlaceableType(asset.type);
return project.assets
.filter(allowed)
.sort((a, b) => a.name.localeCompare(b.name) || a.type.localeCompare(b.type));
}
export function assetChoiceLabel(asset: Asset): string {
return `${asset.name} (${asset.type})`;
}