Until now every account could do the same, and managing accounts meant running make-user.php on the server. Accounts now carry a role, and admins get a tab in the editor to create, rename, re-role, reset and delete accounts. Both issues share the same server files, so they land in one commit. #180 Roles: - Every account is admin or user. A missing or unknown role counts as user, on the server and in the client. - auth/session and auth/login return {user, role}. - Auth::requireAdmin() answers everyone else with 403. - make-user.php takes the role as a third argument. Without it an existing account keeps its role, so a password reset from the CLI never demotes an admin. - Admins see and save other users' projects like their own. Saving keeps the original owner. #179 User management: - The account menu gets "User management" (admins only) and "Plugins" (everyone). Both open the same closable tab, accounts on top and plugins below. The fixed Plugins tab is gone. - Per account: Rename, Role, Password (no old password needed) and Delete with a confirmation. "New user..." creates one. - Each account lists its projects with an Open button. - Delete is refused while the account still owns projects. - Renaming moves the projects along and ends every session of the account. transfer takes the same lock as save. - On their own row an admin can only set the password. The last admin cannot be demoted or deleted. The server enforces both. - The account rules live in AccountRules.php and accountRules.ts as pure functions, so they are testable without a server. Findings: - At 1280 px the Delete button reached past the column edge and was not clickable. The name column is flexible now, and module 49 checks the layout. - The server lets an admin delete other users' projects, but the editor has no button for it yet. Left open in the issue. Tests: - ./check.sh: 148 files, 2214 tests, exit 0 (was 147 / 2204). - New tests/php/accounts.test.php, 51 checks, plain PHP. CI runs it as its own step in the gate job, the host has no PHP. - New e2e module 49 with 18 checks. CI creates the e2e-admin account in serve.sh. Modules 14, 38, 46 and the scaffold follow the new tab. - e2e 1-16,37,38,45,46,49: all passed, 581 checks. - Counter-checks: owner on save, admin view, default role and self delete in PHP fail 7, 5, 5 and 1 checks. Unchecked requireAdmin, a wider column and the caller as owner each fail exactly their e2e check. - Check sum 1314 -> 1333 (+1 in 38, +18 in 49), computed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
99 lines
3.8 KiB
JavaScript
99 lines
3.8 KiB
JavaScript
/**
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* Signing the check tools in. Since #177 every API route but `auth/*` needs a session, so every
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* seed, smoke and e2e run logs in first – as `e2e`, the account that owns the four test projects.
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*
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* The password is never in the repo: it comes from `GAME_MAKER_E2E_PASSWORD` or from
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* `data/e2e-password.txt`, which is git-ignored and written once per server (CI writes its own).
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*/
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import { readFile } from 'node:fs/promises';
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import { dirname, resolve } from 'node:path';
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import { fileURLToPath } from 'node:url';
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export const E2E_USER = 'e2e';
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/** The administrator the user management step signs in as (#179); it owns nothing. */
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export const E2E_ADMIN = 'e2e-admin';
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const DATA = resolve(dirname(fileURLToPath(import.meta.url)), '../../data');
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const PASSWORD_FILE = resolve(DATA, 'e2e-password.txt');
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const ADMIN_PASSWORD_FILE = resolve(DATA, 'e2e-admin-password.txt');
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const COOKIE = 'game_maker_session';
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/** One session per server for the whole process; logging in per request would be pointless load. */
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const cookies = new Map();
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/** The password of the `e2e` account; the step that drives the sign-in screen types it in. */
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export async function e2ePassword() {
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const fromEnv = process.env.GAME_MAKER_E2E_PASSWORD;
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if (fromEnv) return fromEnv;
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try {
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return (await readFile(PASSWORD_FILE, 'utf8')).trim();
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} catch {
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throw new Error(
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`no password for the "${E2E_USER}" account: set GAME_MAKER_E2E_PASSWORD or put it in ${PASSWORD_FILE}`,
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);
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}
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}
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/** The password of `e2e-admin`, from `GAME_MAKER_E2E_ADMIN_PASSWORD` or `data/e2e-admin-password.txt`. */
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export async function e2eAdminPassword() {
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const fromEnv = process.env.GAME_MAKER_E2E_ADMIN_PASSWORD;
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if (fromEnv) return fromEnv;
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try {
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return (await readFile(ADMIN_PASSWORD_FILE, 'utf8')).trim();
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} catch {
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throw new Error(
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`no password for the "${E2E_ADMIN}" account: set GAME_MAKER_E2E_ADMIN_PASSWORD or put it in ${ADMIN_PASSWORD_FILE}`,
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);
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}
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}
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/**
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* Signs in as anyone and answers with a fresh `game_maker_session=…`, uncached – for a step that
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* needs a second account beside the tools' own.
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*/
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export async function logIn(baseUrl, username, password) {
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const res = await fetch(`${baseUrl}api/index.php?r=auth/login`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ username, password }),
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signal: AbortSignal.timeout(20_000),
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});
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if (!res.ok) {
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throw new Error(`could not sign in as "${username}" at ${baseUrl}: HTTP ${res.status}`);
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}
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// `getSetCookie` keeps the headers apart; a joined string cannot be split on commas, because a
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// cookie's own Expires date carries one.
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const set = res.headers.getSetCookie().find((c) => c.startsWith(`${COOKIE}=`));
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if (!set) throw new Error(`signing in at ${baseUrl} returned no ${COOKIE} cookie`);
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return set.split(';')[0];
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}
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/** `game_maker_session=…` for `Cookie` headers, logging in on first use. */
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export async function sessionCookie(baseUrl) {
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const cached = cookies.get(baseUrl);
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if (cached) return cached;
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const cookie = await logIn(baseUrl, E2E_USER, await e2ePassword());
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cookies.set(baseUrl, cookie);
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return cookie;
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}
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/**
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* Drops the cached session, so the next request signs in again. Changing the password ends every
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* other session of the account (#182) – the step that does it leaves the tools' one dead.
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*/
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export function forgetSession(baseUrl) {
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cookies.delete(baseUrl);
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}
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/** The headers a tool's `fetch` needs on top of its own. */
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export async function authHeaders(baseUrl) {
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return { Cookie: await sessionCookie(baseUrl) };
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}
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/** The session token alone – what the browser gets handed over CDP. */
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export async function sessionToken(baseUrl) {
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return (await sessionCookie(baseUrl)).slice(COOKIE.length + 1);
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}
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export const SESSION_COOKIE = COOKIE;
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