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feuerwerk
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1a9f07c4acf96d2226bcd2a28b5263b30838ac5e
feuerwerk
/
src
/
core
/
commands
T
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admin
and
Claude Opus 5
1a9f07c4ac
game-maker / gate (push)
Successful in 1m50s
Details
game-maker / suite (push)
Successful in 5m59s
Details
Autotiles are a new asset type with a tab that shows every tile of the floor (2x3) or wall (2x2) block and an animated sample pattern (
#118
)
...
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-17 21:35:29 +02:00
..
animationCommands.ts
The scene view and the animation preview share one camera, the three form dialogs one base, and keys are found through one set of helpers (
#85
)
2026-09-17 14:19:53 +02:00
annotationCommands.ts
A graph that grew past one screen needs somewhere to say what a part of it is for (
#38
)
2026-09-16 11:24:34 +02:00
applyCommands.ts
Shader assets: graph-built shaders, the Shader tab and sprite rows from the graph (
#62
)
2026-09-12 22:41:14 +02:00
assetCommands.ts
Autotiles are a new asset type with a tab that shows every tile of the floor (2x3) or wall (2x2) block and an animated sample pattern (
#118
)
2026-09-17 21:35:29 +02:00
autotileCommands.ts
Autotiles are a new asset type with a tab that shows every tile of the floor (2x3) or wall (2x2) block and an animated sample pattern (
#118
)
2026-09-17 21:35:29 +02:00
colliderCommands.ts
Shader assets: graph-built shaders, the Shader tab and sprite rows from the graph (
#62
)
2026-09-12 22:41:14 +02:00
Command.ts
Two compilers that walk a graph the same way walk it through one emitter (
#85
)
2026-09-16 19:28:28 +02:00
CommandStack.ts
Trim needless comments and fix the picker width
2026-09-08 15:52:05 +02:00
CompoundCommand.ts
Consolidate duplicated editor code, trim comments, refresh README
2026-09-11 11:00:30 +02:00
containerCommands.ts
Transform: scale, rotation and mirror as properties, world transform as a matrix chain, oriented colliders (
#76
)
2026-09-13 17:25:06 +02:00
frameCommands.ts
A frame that keeps its corners can be stretched to any size (
#41
)
2026-09-16 12:04:09 +02:00
graphCommands.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
naming.ts
A shared value belongs to no behavior, so it becomes an asset of its own (
#91
)
2026-09-14 18:05:36 +02:00
portCommands.ts
Two compilers that walk a graph the same way walk it through one emitter (
#85
)
2026-09-16 19:28:28 +02:00
projectCommands.ts
Refactoring: one file per node, consistent comments, shared helpers, split large modules
2026-09-08 08:37:22 +02:00
require.ts
Autotiles are a new asset type with a tab that shows every tile of the floor (2x3) or wall (2x2) block and an animated sample pattern (
#118
)
2026-09-17 21:35:29 +02:00
sceneObjectCommands.ts
Transform: scale, rotation and mirror as properties, world transform as a matrix chain, oriented colliders (
#76
)
2026-09-13 17:25:06 +02:00
SetBagValueCommand.ts
Trim needless comments and fix the picker width
2026-09-08 15:52:05 +02:00
variableCommands.ts
Two compilers that walk a graph the same way walk it through one emitter (
#85
)
2026-09-16 19:28:28 +02:00