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feuerwerk
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1a9f07c4acf96d2226bcd2a28b5263b30838ac5e
feuerwerk
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tests
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editor
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Claude Opus 5
1a9f07c4ac
game-maker / gate (push)
Successful in 1m50s
Details
game-maker / suite (push)
Successful in 5m59s
Details
Autotiles are a new asset type with a tab that shows every tile of the floor (2x3) or wall (2x2) block and an animated sample pattern (
#118
)
...
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-17 21:35:29 +02:00
..
annotation-drag.test.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
asset-menu.test.ts
A search that ignores what a thing is called is no search, so the name wins (
#43
)
2026-09-15 10:21:20 +02:00
autotile-strip.test.ts
Autotiles are a new asset type with a tab that shows every tile of the floor (2x3) or wall (2x2) block and an animated sample pattern (
#118
)
2026-09-17 21:35:29 +02:00
beads.test.ts
Edit the graph during play and watch values and flow run through it
2026-09-11 21:19:07 +02:00
console-log.test.ts
Shaders draw in the sprite's own pass: a Mesh with the graph's fragment, no filter (
#77
)
2026-09-13 15:31:08 +02:00
editor-run.test.ts
A shared value belongs to no behavior, so it becomes an asset of its own (
#91
)
2026-09-14 18:05:36 +02:00
font-import.test.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
graph-band-selection.test.ts
A box drawn around a part of the graph is part of it, so a fit frames it and a band catches it (
#95
)
2026-09-16 14:23:56 +02:00
graph-framing.test.ts
A graph that grew past one screen needs somewhere to say what a part of it is for (
#38
)
2026-09-16 11:24:34 +02:00
graph-trail.test.ts
Add Get/Set properties nodes and a breadcrumb for opened sub-behaviors
2026-09-11 15:07:07 +02:00
image-grid.test.ts
Refactor round: ship web/index.html, drop the remote browser, fix stale comments and README
2026-09-12 15:44:05 +02:00
list-slot.test.ts
Describe every value kind in one table instead of spreading it over the code
2026-09-12 14:47:17 +02:00
live-variables.test.ts
A shared value belongs to no behavior, so it becomes an asset of its own (
#91
)
2026-09-14 18:05:36 +02:00
node-selection.test.ts
Pan with the middle button, select several nodes, and fit properly
2026-09-09 14:29:30 +02:00
object-variables.test.ts
A shared value belongs to no behavior, so it becomes an asset of its own (
#91
)
2026-09-14 18:05:36 +02:00
open-asset.test.ts
Asset panel: double-click opens the tab, single click only selects (
#71
)
2026-09-13 12:10:21 +02:00
palette-ranking.test.ts
A search that ignores what a thing is called is no search, so the name wins (
#43
)
2026-09-15 10:21:20 +02:00
pause.test.ts
Hold a running game, and let the editor run reach into containers
2026-09-09 18:16:28 +02:00
plugins.test.ts
Plugins are switched on and off in a Plugins tab, the server keeps the state in data/plugins/plugins.json, and switched-off plugins are never delivered (
#114
)
2026-09-17 20:15:51 +02:00
sheet-view.test.ts
A frame that keeps its corners can be stretched to any size (
#41
)
2026-09-16 12:04:09 +02:00
struct-field-edit.test.ts
Shader assets: graph-built shaders, the Shader tab and sprite rows from the graph (
#62
)
2026-09-12 22:41:14 +02:00
tab-row.test.ts
Tab row: what does not fit goes behind a menu, the active tab always stays (
#84
)
2026-09-13 22:06:46 +02:00
texture-import.test.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
timeline-view.test.ts
An animation's rows are edited on a timeline: double click sets a key, keys are banded, dragged and deleted, the ruler scrubs (
#98
)
2026-09-16 20:38:34 +02:00
track-selection.test.ts
An animation's rows are edited on a timeline: double click sets a key, keys are banded, dragged and deleted, the ruler scrubs (
#98
)
2026-09-16 20:38:34 +02:00
transitions.test.ts
A transition carries a name, so a state needs no visible port (
#52
)
2026-09-14 14:05:18 +02:00
variable-choices.test.ts
A shared value belongs to no behavior, so it becomes an asset of its own (
#91
)
2026-09-14 18:05:36 +02:00
variable-rows.test.ts
A shared value belongs to no behavior, so it becomes an asset of its own (
#91
)
2026-09-14 18:05:36 +02:00